A mario-like game.
#Positions
- Supervisor - sudocrystal (Ms. Hess)
- Sprites/Images - unknown (Jacob/Gabby)
- Make a 16x16 sprite for each tile
- Level Design - negative4degrees (Abigail)
- Design a bunch of levels
- Audio - Showbizelephant (Ben S.)
- Create Audio class file
- sign things
- Level Importing - corneroftheoval (Zane)
- Read in ASCII and create array level
- Player/Enemy - Someguy56 (Max)
- Display/Graphics/"Everything" - epicabsol (Ben G.)
- Quality Assurance/Tester - DeepDolphin (David)
#Level Tile Key
symbol | tile |
---|---|
C | coin block |
M | mushroom block |
* | star block |
1 | 1-up block |
B | Empty Block |
0 | coin |
X | brown tile |
G | ground |
P | pipe tops - no entry |
V | warp entrance to pipe |
^ | warp exit from pipe |
p | pipe bottom (lower case) |
% | breakable block |
| | flag |
7 | castle |
W | water |
L | lava |
@ | cloud |
$ | bush |
. | empty |