Describe the bug
When creating any 3d related object or fixture
21H1 Windows 10 Pro
Github Version 2.9.6 (x64)
Processor AMD Ryzen 7 3800X 8-Core Processor 3.89 GHz
Installed RAM 15,9 GB
Graphics Radeon RX 570 Driver version 30.0.14011.3017
GeoPix 2.0.15485 / Touchdesigner Non-Commercial 2021.15800
Steps to reproduce the behavior
- Go to 'Create'
- Click on 'objects then Primitive or import Geo' or "Geometry"
Expected behavior
Adding Primitive, Object or Geometry
Actual behavior
Red and/or blue viewport or when clicking 'Geometry' a complete freeze
Screenshots
Logs From Errors and Diagnostics (first System then GLSL)
======= Newest Errors at the Top =======
SOURCE: COMP : 3 : /UberGui/CustomFixtureEditor/container_Channels
ERROR: (1) TypeError: float() argument must be a string or a number, not 'NoneType'
Context:(Parameter: Offset)
SOURCE: COMP : 3 : /UberGui/UiMapper/Body/Drivers/driverMaps/driverPoolScrollable/container1_template
ERROR: (9) TypeError: float() argument must be a string or a number, not 'NoneType'
Context:(Parameter: Background Color)
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++
/UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader
+++++++++++++++
=============
Vertex Shader Compile Results:
Vertex shader failed to compile with the following errors:
ERROR: 0:12: error(#110) Invalid Directive: include
ERROR: 0:13: error(#110) Invalid Directive: include
ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType
ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType
ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int"
ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight
ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight
ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight
ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight
ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results:
Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
Additional context
Add any other context about the problem here.