enoua5 / revengechessii Goto Github PK
View Code? Open in Web Editor NEWNew version of revenge chess
License: Apache License 2.0
New version of revenge chess
License: Apache License 2.0
On timed modes, it will be a load bar, on depth a bouncing indicator. The bar should also display errors from the AI.
If you hover over a selected piece while it's on the square of a piece it captured, the respawn indicator apears beside it.
This is because the text resizing we're using for the sidebar relies on changing and then measuring elements on the DOM, forcing the browser to recalculate the rendering mid-execution.
Once the delay is over, it's as if twice the delay is subtracted from the time left, even though the correct time is still shown. For example, if a player has 35 seconds on the clock with a 15 second delay, then once those 15 seconds are up, they have 5 seconds (35 seconds - 2 * 15 seconds) before their clock suddenly drops to zero and they lose.
This does not result in crashes, but it does print a few errors to the console while the game loads.
Easy fix, I'm just not able to fix it right away
Need to update rules to avoid it
hi, your RevengeChess II does not seem to know any protocol like UCI or XBoard .. i think it's no use without it. For people to use your engine, you should implement such protocol, otherwise it's not realistic ..
yep.
Almost certainly, this is due to the indicator being an :after element being displayed over the piece
This is an easy fix, I'm just busy at the moment.
Just minimal piece movement clunks
This is several issues. It needs to stop being kicked down the road.
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