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flashsnes's Issues

Not working

After compiling it with alc-on got a swc file with about 960 kb and built the action script project and everything was fine but it doesn't work, I tried to modify the action script but that didn't help I'm 99% sure it has some error in the libSNES9x.as

Save Game

Is this code can save your game in any point just like projector version?

Cannot find memmap.o

My script to run the makefile is:
1 - In Terminal i'm execute "source /alchemy/alchemy-setup"
2 - alc-on
3 - cd /flashsnes/src/c/snes9x
4 - make, and here is the error
When I run the make command, I got the following error:
llvm-ld: error: Cannot find linker input 'memmap.o'

I've been checking and trying to compile a file memmap.cpp. Most of the many errors. I saw also that in port.h he makes a call to memory.h, this file does not exist, how do I get it?

Many errors

Good day. I am a Brazilian student and I'm doing work on academic flasCC, but the few months I've been trying to compile the most flashsnes unsuccessfully, I've done several mistakes, some I could not solve other. I would earnestly ask if someone can provide me the project or flex. Fla. I thank the comprehension of all, thank you very much

Problem building Snes.swf from Snes.as using mxmlc -- what am I missing?

Hello!

Thanks for a very cool project!

I'm trying to compile FlashSNES and have encountered some problems:

This is what I tried:

git clone git://github.com/emcmanus/flashsnes.git
cd flashsnes/src/as3/src
mkdir cmodule
cp ../generated_as3/libSNES9x.as cmodule/
mv snes.as Snes.as
mxmlc Snes.as

And I'm getting the following error message:

.../flashsnes/src/as3/src/core/Emulator.as(44): col: 23 Error: Type was not found or was not a compile-time constant: CLibInit.

    private var cLoader:CLibInit;
                        ^

.../flashsnes/src/as3/src/core/Emulator.as(68): col: 18 Error: Call to a possibly undefined method CLibInit.

        cLoader = new CLibInit();
                      ^

.../flashsnes/src/as3/src/core/Emulator.as(3): col: 26 Error: Definition cmodule.libSNES9x:CLibInit could not be found.

import cmodule.libSNES9x.CLibInit;

I guess I'm missing something basic :-) What am I doing wrong?

Optimization

I recompiled the C++ project and now it's running fine accept for the bad performance, It's giving me 20FPS i tried to optimize the compilation but nothing gives me more fps, any suggestions?
I already did read the help files u attached but nothing really helped.
Thanks

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