embarkstudios / skyhook Goto Github PK
View Code? Open in Web Editor NEWSimple Python communication system for DCC's and Game Engines
License: Apache License 2.0
Simple Python communication system for DCC's and Game Engines
License: Apache License 2.0
Thank you for sharing your valuable project.
I have a question.
What files and source code would need to be added to implement the functionality of opening the Unreal Editor from a URL and focusing on a specific actor, as shown in the URL below?
https://www.youtube.com/watch?v=wJqOn88cU7o
A simple example would be fine, so I would be very grateful if you could share it.
Regards,
In client.py
there is a reference to /Engine/PythonTypes.Default__SkyHookCommands
and /Engine/PythonTypes.Default__SkyHookServerCommands
from which the documention also references a skyhook file in /Game/Python
which isn't found in this repo. Do we have to just write our own implementation with Remote Control API at this point?
Also when trying to run the server as a thread, it doesn't seem to be listening since the process just finishes after the server object is created. If I explicitly call start_listening()
it becomes blocking and works. Not sure how the daemon functionality is supposed to work to stay alive as a background process.
Thanks!
Hello π! just a tiny one:
Here in the wiki: https://github.com/EmbarkStudios/skyhook/wiki/The-server#standalone
the snippet doesn't work. I guess it should look like:
from skyhook.server import Server
from skyhook.constants import HostPrograms
skyhook_server = Server()
skyhook_server.start_listening()
OR
import skyhook.server as shs
from skyhook.constants import HostPrograms
skyhook_server = shs.Server()
skyhook_server.start_listening()
Could probably even go simpler without the HostPrograms
or have an example of making use of it in this context.
Thanks π
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