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skyhook's Issues

Missing UE SkyHookCommands referenced in UnrealClient

In client.py there is a reference to /Engine/PythonTypes.Default__SkyHookCommands and /Engine/PythonTypes.Default__SkyHookServerCommands from which the documention also references a skyhook file in /Game/Python which isn't found in this repo. Do we have to just write our own implementation with Remote Control API at this point?

Also when trying to run the server as a thread, it doesn't seem to be listening since the process just finishes after the server object is created. If I explicitly call start_listening() it becomes blocking and works. Not sure how the daemon functionality is supposed to work to stay alive as a background process.

Thanks!

wiki server docs, Standalone section snippet issue

Hello πŸ‘‹! just a tiny one:
Here in the wiki: https://github.com/EmbarkStudios/skyhook/wiki/The-server#standalone

the snippet doesn't work. I guess it should look like:

from skyhook.server import Server
from skyhook.constants import HostPrograms

skyhook_server = Server()
skyhook_server.start_listening()

OR

import skyhook.server as shs
from skyhook.constants import HostPrograms

skyhook_server = shs.Server()
skyhook_server.start_listening()

Could probably even go simpler without the HostPrograms or have an example of making use of it in this context.
Thanks πŸ˜ƒ
Γ«RiC

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