Machinery Modelling Toolkit is a plugin for UE4. This plugin provides some basic means to add custom physics code in blueprints, which can be executed during physics sub-stepping. This repository contains both plugin and content examples of how it can be used.
The basis of the plugin is a custom pawn MMT_Pawn, which has a custom event "MMT_Physics_Tick" executed during normal and sub-stepped physics updates. In addition to MMT_Pawn you will find several functions which a necessary to query and interact with objects during physics sub-stepping. All functions have prefix "MMT" so it's easy to find them among blueprint nodes.
More information can be found here: https://forums.unrealengine.com/showthread.php?99605-OPEN-SOURCE-Machinery-Modelling-Toolkit
It’s a final degree project that consist to make a tank game based in World of Tanks or WarThunder games.
I’m making this project because I want to learn how the games works, then the best way to learn it is making one. Thanks very much to BoredEngineer to make MMT_Content, It’s very useful and help me a lot to understand the UE4 functionalities.
I’m making this for my educational purpose, I'm not planing to use this progect for bussines purpose.