elviswolcott / r6-api-scraper Goto Github PK
View Code? Open in Web Editor NEWBot to scrape basic information from the Rainbow Six Siege API [unmaintained]
Bot to scrape basic information from the Rainbow Six Siege API [unmaintained]
The manifest, assets, and SDK should be published as NPM packages.
The manifest and assets should be published automatically when there are changes. The SDK should be published and versioned manually.
It will be difficult to test publishing the manifest and assets as they are only updated once per season.
Because there are a bunch of different types of projects (website, scraper, npm packages) in the mix here, getting CI and builds setup will be a mess using a monorepo.
These are being sourced directly from Ubisoft. It seems that it has not been updated to include the new plat icon or the extra diamond and champion subranks. This can be worked around, but for now I'm not going to deal with it because none of the projects I'm working on depend on it.
They're eating into build minutes and pretty much useless. Instead, the webhook should be connected to a microservice monitoring for manifest changes that will fire a new build and deploy.
In many apps, the manifest needs to update immediately with the new patch. While season releases are announced ahead of time, it still may not be possible to coordinate an update with the new assets in a manner that works. Instead, there should be a package or code sample demonstrating how to check for manifest changes and pull the latest version.
Because Netlify cannot be used for pure asset hosting, a copy of the manifest and assets will have to be hosted elsewhere. Any consumers should keep a local copy and only attempt to download a new version after checking if it is newer to preserve bandwidth.
Any hosting code should be made available so that consumers that cannot cache the assets (i.e. we apps) can host the assets their self.
This can probably be accomplished with S3 for file hosting and Lambda for a simple version check API. By throwing Cloudflare (or some other CDN) in front most asset requests should be cached.
There's currently no SDK!
This should be handed ASAP.
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