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pure-data-hybrid-ecs-approach's Introduction

Sample of Pure-Data-Hybrid Ecs Approach

Istead of using GameObjectEntity which adds ObjectComponents to Entities

it operates on pure IDataComonents and uses GameObject-Wrapper-Systems that maintain GameObjects internally for rendering, phisics and collision detection

benefits of this aproach

  • It respaects data oriented design - data strictly sepatated form logic
  • It makes serialisation/deserealisation of an entity to be a simple thing
  • You can use Jobs

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