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XBox 360 controller driver for OSX official repo

Home Page: http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver

License: GNU General Public License v2.0

C++ 41.18% C 16.45% Groff 2.49% Mathematica 4.72% Objective-C 33.64% Shell 1.50%

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360controller's Issues

Not working under Mac OS EL Capitan

I made the big mistake by upgrading to bet El Capitan and now I can not present my game with controllers using my only Mac Laptop. I would appreciate a fix in the next two days but I do not expect you to fix it.
The preference pane still works but the controllers are not found.
Thanks for the good work.

Makes my iMac randomly crash.

I know with 100% certainty that the reason my computer crashes is because of the driver. When its installed it crashes and when its uninstalled it can go DAYS without crashing.

Possible Logitech Controller support?

Hi,

would it theoretically be possible to add support for Logitech gamepads in XInput mode? I know the controllers work in DirectInput mode too but some games on OSX don't like DirectInput (or are supporting it very bad) and work perfect with XBox controllers. I tried to use the software with my F710 gamepad (in xinput mode) but it doesn't get recognized by it.

However OSX lists the gamepad in the system information utility
2015-04-25 um 11 17 33
(Sorry for german :>)

Any ideas?

Accepting contributions, fixes, features, from the other repository

Tattiebogle, we missed you! We tried many times to contact you... (does that Mice contact form works?)

So, here is what we are talking about:
https://github.com/d235j/360Controller/

About 2 or 3 years ago when @electric-monk stopped working publicly on his driver, @d235j stepped in and started a repository with your last available sources, made many fixes force feedback and other stuff.
When Yosemite started demanding Kext sign, I asked apple the entitlements to sign kext for the purpose of signing this driver, and they provided it to me, so then I started contributing too.
(If you need a valid kext sign certificate to make future releases, I can do that)

So, as the time passed, many amazing collaborators added features and fixed things (and broke other stuff of course! haha). Like A revamped UI for preference pane, Original Xbox Controller support, Xbox One Controller Support, a button remapper, a uninstaller, More deadzone options, Many third party controller support, etc. It is a big list!

I suggest you to download the latest beta, read the diffs and see for yourserf:
https://github.com/d235j/360Controller/releases

That said, we humbly want to ask if you accept all our work as a pull, or maybe contributing or anything else. Since you are the original author, you deserve to command all this. :)

How can it be completely uninstalled?

I would like to be able to uninstall the driver, but haven't found any documentation on how to accomplish that task. Can you point me in the right direction?

Doesn't work on 2014 Retina MBP on OSX 10.10.3?

I just got an XBOX 360 wired controller. Plug it into my mbp. In Chrome using the gamepad API it works great but it wasn't working in Axiom Verge.

Installed this software, version 0.12, but it says "No devices found" even though Chrome has no problem finding the controller. (yes I rebooted after installing)

Any ideas?

screenshot

Refactor components

The separate drivers needs to be refactored into a single driver binary. This will make it much easier to plumb in the chatpad support for the wireless controllers, which is currently a little irritating.

Driver has invalid signature

I just installed this driver on my Yosemite MacBook Pro and I am having trouble getting the controller I have to work. I noticed this in the console logs and think this may be an issue:

com.apple.kextd[41]: ERROR: invalid signature for com.mice.driver.Xbox360Controller, will not load

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