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mv3d's Issues

Compatibility Issue with Yanfly's Save Core

Loading a save or starting a new game from the title screen is fine, but loading from within a current save without first going to the title screen will result in the game freezing. C

Current Workaround:
In the Scene_File.prototype.terminate function of the core file inside the if statement,
Teleport the player to an unused map and then teleport them back to force the MV3d script to fix itself
Fourm post: https://forums.rpgmakerweb.com/index.php?threads/mv3d-3d-rendering-for-rmmv-with-babylon-js.114971/page-12#post-1022815

Sprite/Tree event shapes not rendering with terrain tag defaults

I tried setting terrain tags 3 and 4;
3: shape(tree),pass(x)
4: shape(tree),pos(+0,+1),height(1)

with the intent that 3 works for 1 tile objects into trees/sprites (neither work) and 3 with 4 above it works for 2 tile tall objects. But this just doesn't render at all unfortunately.

Edit: Forgot to mention its partially working in that the pass setting does work

Compatibility problem with Yanfly message core

Hello, I test your plugin and I found I compatibility issue with Yanfly message core + the pack extended message pack I gess.

I use it to create a buble above my character but like you can see in the screen, the text is below the screen and stay here.
3D mode: https://image.noelshack.com/fichiers/2020/03/6/1579362597-holly-shit-xd.jpg
2D mode: https://image.noelshack.com/fichiers/2020/03/6/1579362612-holly-shit-xd2.jpg

Well I don't configure the parameter yet so the screen are not good but I think is a good plugin, ^^.
PS: I'm sorry for my English, it's not my native language.

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