Comments (4)
I think mostly everything from ED is ported now, besides the HTML5 stuff. Don't think we want to port that from ED though since it's a sorta hacky overlay, DR should try and build it in natively into the game if possible.
from dewrecode.
If/when we add HTML5 stuff back into DR, I'd also like to look into creating proper JS bindings for interacting with the game. We should not be abusing RCON for this, because it doesn't let us run multiple instances of the game, it leads to us creating a bunch of extremely low-level/useless commands (a command for checking if the game is loading...seriously?), and it also just isn't flexible in general (there's no way to use it to respond to events unless you do polling, which is just ugly). We can also get rid of the websocket crap then if we do this.
from dewrecode.
The websockets rcon was build for a realtime event system to communicate with browsers.
We should be sending game events over the websockets so that browsers can pick on and handle them accordingly.
Match Start, Join Lobby, Player Talk, etc, are all kinds of events that can be sent by the game in realtime over websockets to the browser. There's no reason for the browser to ever need to "pull" at a set timeout.
from dewrecode.
I agree with @ElDewritoDev on this. The current poc testing base does this, all without abusing RCON nor having a bunch of leftover networking socket's that aren't being used.
from dewrecode.
Related Issues (20)
- Switching Network Type HOT 4
- Porting over custom packet code from ED HOT 13
- New people cloning repo can't build by default. HOT 4
- Debug Log Buffer Issues HOT 2
- MainMenu Checks / Host Checks HOT 3
- Login-based vs key-based authentication HOT 4
- Module system needs to be refactored HOT 7
- HOUI prefixes some strings with "@_" HOT 1
- Fixed Media\Settings menu crashes on most options HOT 1
- When holding more than one type of grenade while dual wielding, the sound of switching grenades is spammed repetedly
- Radar visibility being applied to wrong team? HOT 1
- Investigate equipment crashes HOT 3
- No assassination command/toggle HOT 2
- Dedicated server mode still requires DX9 HOT 5
- typo in stable/manifest.json
- In -dedicated mode everyone gets put on a single team HOT 1
- Improve ChatCommands plugin
- No respawn counter. HOT 3
- Fix the halo 3 scoreboard? (More of a problem if Multi-Team is fixed.) HOT 2
- Equipment and Weapon hud strings. HOT 1
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from dewrecode.