Comments (3)
If we can find where in H3E it gets drawn we can probably reimplement it in HO easily, afaik the strings are still here, it's just missing code to print it.
from dewrecode.
Yeah the strings are definitely there, do you think that it'd be possible to fix the spectating on death too? Only I ask because in limited life games on death the camera just sticks to the corpse for a while, it'll eventually switch to a player but if they die thats it. Obviously my knowledge is very limited but I was wondering if the spectating stuff would be close to where the respawn counter is drawn.
from dewrecode.
Fixed with tag changes.
from dewrecode.
Related Issues (20)
- Switching Network Type HOT 4
- Porting over custom packet code from ED HOT 13
- New people cloning repo can't build by default. HOT 4
- Debug Log Buffer Issues HOT 2
- MainMenu Checks / Host Checks HOT 3
- Login-based vs key-based authentication HOT 4
- Module system needs to be refactored HOT 7
- HOUI prefixes some strings with "@_" HOT 1
- Fixed Media\Settings menu crashes on most options HOT 1
- When holding more than one type of grenade while dual wielding, the sound of switching grenades is spammed repetedly
- Radar visibility being applied to wrong team? HOT 1
- Investigate equipment crashes HOT 3
- No assassination command/toggle HOT 2
- Dedicated server mode still requires DX9 HOT 5
- typo in stable/manifest.json
- In -dedicated mode everyone gets put on a single team HOT 1
- Improve ChatCommands plugin
- Fix the halo 3 scoreboard? (More of a problem if Multi-Team is fixed.) HOT 2
- Equipment and Weapon hud strings. HOT 1
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from dewrecode.