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vr-slice's Issues

Performance problems when slicing objects with a lot of vertices

Every time I try to slice one of my models Unity freezes for a second... Do you know any way to prevent this ? Maybe move the cutting calculation to a different thread or something ._.

EDIT: I updated the mesh cut and meshmaker script from blinded am me and it got a tiny little better but Unity still freezes for like 0,7 sec or something

The mesh cut script

Is there any chance that you still have that script for the mesh cutting? I'd love to check it out but it seems like the github page has been taken down.

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