Comments (2)
Those k = 1
and No intersection
lines you can basically think of like asserts (it's hard to actually throw from a GPU kernel, but you can print). Basically something happened that shouldn't internally, so I'd guess we're not getting what we expect from the compiler.
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Best guess is this has been fixed in the meanwhile. Please open a new issue with repro steps if you see this again.
from manifold.
Related Issues (20)
- Is Manifold CAD opensource? HOT 2
- #528 causes invalid `UpdateVert` calls HOT 31
- Refactor triangulator HOT 2
- triangulator bugs related to #528
- vertProperties behavior HOT 3
- refactor SparseIndices to use HashTable HOT 1
- allow double precision HOT 14
- Python Interface Vertex and Face Types HOT 5
- Volume calculation is not deterministic HOT 12
- Testing booleans of meshes HOT 2
- Emscripten build HOT 10
- Lost faces when creating manifold HOT 22
- Subtraction creates overlapping triangles HOT 6
- extrude twist can cause invalid geometry HOT 5
- XCode 15 Link problem with <memory_resource> HOT 6
- How could I create a manifold object for a simple rectangle? HOT 4
- non-manifold mesh repair HOT 1
- refine to length HOT 6
- Support for OS X 10.13? HOT 4
- Wrong vertex normals and uvs after boolean subtraction HOT 7
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from manifold.