Comments (4)
sure, this doesn't look too complicated. we don't need the error handling code because we check the variants first. replacing std::get
with std::get_if
should be enough.
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Out of curiosity, what the is the need for OSX 10.13? Can we compile on 13.6 and still run the executable on 10.13?
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Thank you folks for considering this :)
I'm attempting to compile the latest OpenSCAD for my OS X 10.13 machine, and I was told the reason that OpenSCAD support had shifted to OS X ≥10.14 was in part because Manifold required it. I'm a little lost in the weeds, but I thought a good start would be to get the standalone Manifold project to compile on 10.13 and then integrate any changes into the OpenSCAD repository.
I'd be happy to try an executable compiled on 13.6, but unfortunately I don't have access to a machine to compile it myself.
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@elalish Just to clarify: macOS allows you to build binaries for "any" version of macOS, independently on which version of the OS, Xcode etc. you're using. You can use the CMAKE_OSX_DEPLOYMENT_TARGET
setting in CMake for this.
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Related Issues (20)
- Warning comparison of integer expressions of different signedness
- Modularize Manifold HOT 25
- Build without exceptions HOT 3
- Remove Thrust HOT 19
- How to figure out required size of mem in the C-API? HOT 1
- Crash in Project() HOT 4
- gcc14 build failure HOT 7
- Triangulation issue: Zebra HOT 3
- BSD compiler error HOT 1
- Another Zebra Triangulation issue HOT 6
- Port for vcpkg HOT 7
- use size_t whenever possible
- Auto generated python stubs inconsistent with cpp API HOT 14
- Rust bindings HOT 22
- Build error with Emscripten 3.1.61 HOT 1
- Debug MSVC build error HOT 8
- NumTri returns uint32_t, while array uses size_t (like uint64_t or int64_t) HOT 3
- Warning as errors HOT 4
- operator""_z returns unsigned and is in the global scope
- Is there a guide to getting it run with Vite using SvelteKit HOT 1
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