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Sort of Balanceish Mod - A customized version of Captain Kwok's Balance Mod that addresses some of my pet peeves with the mod.

Home Page: http://edkolis.com/sobmod

mods space-empires se5

sobmod's Issues

Merge racial techs into the main tech tree

So instead of researching Organic Technology, you’d research Armor and get organic armor in conjunction with the regular armor.

Could use some dummy cultural achievements to explain what needs to be researched for each racial tech…

Scale up engines

Larger ships can mount so many engines it's ridiculous the amount of clicking you have to do. We should scale up engines and reduce the number of engines that ships can mount.

More meaningful tech levels

Stock SE4 did things well IMO - there were only a few levels of each tech, but they were large - they cost a lot (usually) but gave large benefits. Stock SE5 on the other hand was the other extreme - tech levels were cheap and gave small benefits. BM did something in between but I don't like the levels are so small in terms of benefits.

Step 1: Adjust tech cost formulas - use SE4 style quadratic formula for high tech cost, and square root progression for low cost.

Step 2: Increase benefits from each level-up

Step 3?: Condense levels that don't unlock anything new and just level up existing stuff.

Specialty mounts for each hull size

Inspired by Dark Nova 🙂 To keep all hulls useful throughout the game, Don’t need to be weapon mounts, could be for any components - maybe frigates get a sensor mount hat makes sensors smaller and cheaper?

Scale up and rebalance mounts

Right now large mounts don’t even increase the size of a weapon, which seems silly to me. Plus when you unlock heavy mounts, they’re useless compared to large mounts because the large mounts have been leveled up quite a bit. And big ships can mount ridiculous numbers of weapons even with a massive mount, which gets clicky.

Add seeker mounts

Not sure what they would do... they can't affect seeker HP, that's for sure!

Adjust plasma missiles

They completely obsolete CSM’s for the most part; maybe if I reduced their range and increased their damage, there might be a better choice?

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