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eiffeloberon's Projects

ospray icon ospray

An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization

pbrt-v1 icon pbrt-v1

Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

pbrt-v4 icon pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

pocket.gl icon pocket.gl

A fully customizable webgl shader sandbox to embed in your pages

q2rtx icon q2rtx

NVIDIA’s implementation of RTX ray-tracing in Quake II

raytracedshadows icon raytracedshadows

This demo implements BVH construction and GPU traversal for rendering hard shadows.

renderdoc icon renderdoc

RenderDoc is a stand-alone graphics debugging tool.

rga icon rga

The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.

screen-space-restir-gi icon screen-space-restir-gi

ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper

shaderc icon shaderc

A collection of tools, libraries, and tests for Vulkan shader compilation.

smallpt icon smallpt

Cleaned up version of Kevin Beason's tiny global illumination renderer

smallvcm icon smallvcm

A (not too) small physically based renderer that implements the vertex connection and merging algortihm

sppm icon sppm

Implementation of Stochastic Progressive Photon Mapping

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