Psychic Game, guess what single letter from the english library A to Z the computer is thinking.
- The app randomly picks a letter, and the user has to guess which letter the app chose. Put the following text on your page: ⋅⋅1. Guess what letter I'm thinking of ⋅⋅2. Wins: (# of times the user has guessed the letter correctly) ⋅⋅3. Losses: (# of times the user has failed to guess the letter correctly after exhausting all guesses) ⋅⋅4. Guesses Left: (# of guesses left. This will update) ⋅⋅5. Your Guesses So Far: (the specific letters that the user typed. Display these until the user either wins or loses.)
- When the player wins, increase the Wins counter and start the game over again (without refreshing the page).
- When the player loses, increase the Losses counter and restart the game without a page refresh (just like when the user wins).