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desafio-iphone's Introduction

Getting Started

Com base no vídeo de lançamento do iPhone, elaborei em uma ferramenta de UML (mermaidchart), a diagramação das classes e interfaces com a proposta de representar os papéis do iPhone de: Reprodutor Musical, Aparelho Telefônico e Navegador na Internet, com a criação das classes e interfaces no formato de arquivos .java.

Diagramação UML do IPHONE

classDiagram
    IPhone --> AparelhoTelefonico
    IPhone --> NavegadorInternet
    IPhone --> ReprodutorMusical
    class AparelhoTelefonico {
        +void ligar()
        +void atender()
        +void iniciarCorreioVoz()
    }
    class NavegadorInternet{
        +void exibirPagina()
        +void adicionarNovaAba()
        +void atualizarPagina()
    }
    class ReprodutorMusical{
        +void tocar()
        +void pausar()
        +void selecionarMusica()
    }

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Folder Structure

The workspace contains two folders by default, where:

  • src: the folder to maintain sources
  • lib: the folder to maintain dependencies

Meanwhile, the compiled output files will be generated in the bin folder by default.

Dependency Management

The JAVA PROJECTS view allows you to manage your dependencies. More details can be found here.

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