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Vulkan redesigned with modern C++.

C++ 98.64% CMake 1.36%
vulkan vulkan-api vulkan-library vulkan-utils vulkan-wrapper vulkan-cpp cpp17 cplusplus vulkan-renderer header-only

vaultedvulkan's Introduction

VaultedVulkan

A vulkan wrapper.

Documentation can be found here: Docs Site (Documentation is updated usually with implementation or if not during refactoring periods)

Benefits:

  • Features a 1:1 wrap implementation of the Vulkan C-API. (See Vault_01 implementation) [Note: Work in progress, the entire API has not be wrapped as of yet.
  • Vulkan API Structures auto set thier VkStructureType and have other default member initalization + operators for equality comparison.
  • Typesafe bitmasks inspired by Jonathan's typesafe library.
  • Ease of use functionality for bootstrapping (See Vaults_02/3/4), but without the extra non-gpu API related clutter (Asset Loading, Camera, Entity, etc)
  • Leveled abstraction namespacing and optional implementation wrapped in macros to allow easy discretion of features desired.
  • Full doxygen documentation presented nicely in a nice web format thanks to ModernC++Starter.
  • Single header version available.
  • Handwritten.

State

WIP. See milestones / projects tab.

Currently the library can be used to bootstrap a vulkan backend, however a good amount of the C-API has not been wrapped.

My current intentions is to get this going as far as I like in conjunction with following various vulkan guides, and making my engine mvp. After that is done, this will be publicly released with some sort of open source license.

Guides

Head on over to guides to get started.

vaultedvulkan's People

Contributors

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Forkers

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vaultedvulkan's Issues

End of Tutorial Refactor

Due to rushing the tutorial, much of the implementation may not even have specification links. Simply add them.

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