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Entity-component-system for the Magma3D engine

Home Page: https://dynamicgoose.github.io/magma3d-engine/

License: MIT License

Rust 99.13% Nix 0.87%
entity-component-system game-dev rust

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magma-ecs's Issues

World

Needed features:

  • Add/Delete Entities and resources
  • Update/Startup loops

Resources

Features:

  • Add/Remove resource
  • Access resource mut and immut

Larger bitmaps

Implement larger bitmaps to increase number of possible registered components.

Systems

Features needed:

  • Need to be able to query for components
  • Must take a World as an argument
  • Can be added to a Worlds update loop or startup function

Entity Management

The entity part of the ECS should provide the following functionality:

  • Add/delete entities with components to the world (optional specific id, otherwise automatically assigned)
  • Get the id of an entity
  • Add/delete components from entity
  • Modify components of an entity
  • query for entities with specific components

Components

Needs to provide the following features:

  • Structs can be used as components
  • Systems can query for components

Magma-ECS v0.1.0-alpha release

Basic ECS functionality is the base for the rest of the engine.

Release checklist:

  • refactor and improve API
  • publication on github, crates.io
  • Documentation on docs.rs

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