Comments (1)
After thinking about it. I suggest requirement naming robots, in the exact same way as sensors and motors. Being able to identify uniquely a robot after getting it without having to move around a reference to the engine is very convenient. Anyway, it does make sense that each robot owns its identity. Note that the name of the robot would be different from the "name" that can be found in the pinocchio model itself. It is not a problem because it refers to the version of the mechanics. Both are relevant, the former is about the unit, the latter is about the platform.
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Related Issues (20)
- [python/viewer] Bidirectional communication in onscreen mode with Panda 3D.
- [python] Rationalize Python dependencies HOT 2
- Modelling flexible link robots using virtual link/joint method HOT 44
- [core] Add backlash.
- Adding position constraint HOT 14
- [core] Add smooth random ground profile generation HOT 1
- Failures in engine while trying to run Environment HOT 10
- [misc] Bad docstring formatting for Boost::Python bindings. HOT 3
- [python] Get rid of `use_theoretical_model` HOT 2
- [python/robot] Add option to specify a list of extension modules where to look for motors and sensors.
- [core] Improve performance of hpp-fcl collision detection using functors
- [jiminy/log] More effective way to restore model. HOT 4
- [core] Speed-up simulation by avoid unecessary computations HOT 1
- Feature Request: migrate from gym to gymnasium HOT 5
- [core] Add support of state aggregation and transmission constraints
- [core] Remove all `...All()` methods from sensors and motors
- [core] Add notion of algebra to sensor.
- [viewer] Add Open3d backend HOT 2
- [core] Add hybrid contact model
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