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d3d11-aimbot-warframe's Introduction

D3D11-Aimbot-Warframe

D3D11 Aimbot for Warframe

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How to compile source code: https://www.unknowncheats.me/forum/fortnite/238458-visual-step-step-tutorial-compiling-code-github.html

  1. Install Visual Studio 2017 community
  2. Open the .sln inside the folder you downloaded from github
  3. Press CTRL+SHIFT+B to compile the dll. The DLL should be located in one of the subfolders of the folder that you opened the .sln from.

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Credits: Wu ZhiQiang, dracorx, evolution536, Yazzn, loadeddeath

d3d11-aimbot-warframe's People

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d3d11-aimbot-warframe's Issues

:(

have we given up on this :(

Error at compile time

Here is what I get when I try to compile the project :

Severity	Code	Description	Project	File	Line	Suppression State
Error 	C1083	Cannot open include file: 'd3d10sdklayers.h': No such file or directory	d3d11hook	c:\program files (x86)\windows kits\10\include\10.0.15063.0\um\d3d10.h	6773	

Can anyone help ?
Thanks

Request: Triggerbot on any part of the enemy, without aimlock or aimpoints

@DrNseven First of all: You did a great job on this one! So far, I've only tried it in PvE but it works really well there and I can finally use aim dependant weapons to their fullest potential. New menu looks neat as well. But I'll have a pretty similar request to what I had on your older work:

Is it possible to use the already existing code for Autoshoot and make it independant of the aimbot? So whenever I hover over a bodypart of the enemy while holding Aimkey make Autoshoot trigger, without my aim locking onto the target? That would be all I ever needed from a tool like this. Thanks in advance already!

I am looking forward to hearing from you!

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