Switching to fully guarded memory allocator.
Blender 3.1.0 (hash c77597cd0e15 built 2022-03-09 00:34:48)
graph_id_tag_update: id=SCScene flags=LEGACY_0 source=USER_EDIT
graph_id_tag_update: id=GRScene Collection flags=COPY_ON_WRITE source=USER_EDIT
graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=USER_EDIT
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=USER_EDIT
graph_id_tag_update: id=GROVERRIDE_RESYNC_LEFTOVERS flags=COPY_ON_WRITE source=USER_EDIT
graph_id_tag_update: id=GRScene Collection flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=USER_EDIT
graph_id_tag_update: id=SCScene flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=USER_EDIT
graph_id_tag_update: id=SCScene flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=USER_EDIT
graph_id_tag_update: id=GRScene Collection flags=COPY_ON_WRITE source=USER_EDIT
graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=USER_EDIT
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=USER_EDIT
graph_id_tag_update: id=GROVERRIDE_RESYNC_LEFTOVERS flags=COPY_ON_WRITE source=USER_EDIT
DEG_relations_tag_update: Tagging relations for update.
DEG_relations_tag_update: Tagging relations for update.
graph_id_tag_update: id=GRScene Collection flags=COPY_ON_WRITE source=USER_EDIT
graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=USER_EDIT
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=USER_EDIT
graph_id_tag_update: id=GROVERRIDE_RESYNC_LEFTOVERS flags=COPY_ON_WRITE source=USER_EDIT
graph_id_tag_update: id=GRScene Collection flags=COPY_ON_WRITE source=USER_EDIT
graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=USER_EDIT
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=USER_EDIT
graph_id_tag_update: id=GROVERRIDE_RESYNC_LEFTOVERS flags=COPY_ON_WRITE source=USER_EDIT
DEG_relations_tag_update: Tagging relations for update.
ED_screen_refresh: set screen
time bl_operators 0.0221
time bl_ui 0.0730
time keyingsets_builtins 0.0010
time nodeitems_builtins 0.0073
bl_app_template_utils.reset('')
addon_utils.enable io_anim_bvh
addon_utils.enable io_curve_svg
addon_utils.enable io_mesh_ply
addon_utils.enable io_mesh_stl
addon_utils.enable io_mesh_uv_layout
addon_utils.enable io_scene_fbx
addon_utils.enable io_scene_gltf2
addon_utils.enable io_scene_obj
addon_utils.enable io_scene_x3d
addon_utils.enable cycles
addon_utils.enable pose_library
Python Script Load Time 0.2025
Warning, unregistered class: ViewLayerAOVPanel(Panel)
Warning, unregistered class: ViewLayerCryptomattePanel(Panel)
Warning, unregistered class: CyclesPresetPanel(Panel)
[SCScene :: ViewLayer]: Removed 30 relations to no-op nodes
graph_id_tag_update: id=SCScene flags=TRANSFORM, GEOMETRY, SHADING, SELECT, BASE_FLAGS, POINT_CACHE, COPY_ON_WRITE, SEQUENCER_STRIPS, FRAME_CHANGE, AUDIO_FPS, AUDIO_VOLUME, AUDIO_MUTE, AUDIO_LISTENER, AUDIO, PARAMETERS, TAG_FOR_UNDO, ID_RECALC_NTREE_OUTPUT source=RELATIONS
graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=MECube flags=LEGACY_0 source=RELATIONS
graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=GRScene Collection flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=RELATIONS
Depsgraph built in 0.000520 seconds.
graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY
graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRScene Collection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=VISIBILITY
[SCScene :: ViewLayer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: ViewLayer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: ViewLayer]: Operation is entry point for update: GEOMETRY_EVAL_INIT()
[SCScene :: ViewLayer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: ViewLayer]: Operation is entry point for update: OPERATION()
[SCScene :: ViewLayer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: ViewLayer]: Operation is entry point for update: PARAMETERS_ENTRY()
[SCScene :: ViewLayer]: Operation is entry point for update: PARAMETERS_ENTRY()
[SCScene :: ViewLayer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: ViewLayer]: Operation is entry point for update: VIEW_LAYER_EVAL()
[SCScene :: ViewLayer]: Operation is entry point for update: IMAGE_ANIMATION()
[SCScene :: ViewLayer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: ViewLayer]: Operation is entry point for update: PARAMETERS_EVAL()
[SCScene :: ViewLayer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: ViewLayer]: Operation is entry point for update: GEOMETRY_EVAL()
[SCScene :: ViewLayer]: Operation is entry point for update: OPERATION()
[SCScene :: ViewLayer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: ViewLayer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: ViewLayer]: Operation is entry point for update: PARAMETERS_EXIT()
[SCScene :: ViewLayer]: Operation is entry point for update: SCENE_EVAL()
[SCScene :: ViewLayer]: Operation is entry point for update: IMAGE_ANIMATION()
[SCScene :: ViewLayer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: ViewLayer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: ViewLayer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: ViewLayer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: ViewLayer]: Operation is entry point for update: SEQUENCES_EVAL()
[SCScene :: ViewLayer]: Operation is entry point for update: AUDIO_ENTRY()
[SCScene :: ViewLayer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: ViewLayer]: Operation is entry point for update: GEOMETRY_SELECT_UPDATE()
[SCScene :: ViewLayer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: ViewLayer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: ViewLayer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: ViewLayer]: Operation is entry point for update: PARAMETERS_EXIT()
[SCScene :: ViewLayer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: ViewLayer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: ViewLayer]: Operation is entry point for update: AUDIO_VOLUME()
[SCScene :: ViewLayer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: ViewLayer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: ViewLayer]: Operation is entry point for update: GEOMETRY_EVAL()
[SCScene :: ViewLayer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: ViewLayer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: ViewLayer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: ViewLayer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: ViewLayer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: ViewLayer]: Operation is entry point for update: GEOMETRY_EVAL_DONE()
[SCScene :: ViewLayer]: Operation is entry point for update: PARAMETERS_EVAL()
[SCScene :: ViewLayer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: ViewLayer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: ViewLayer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: ViewLayer]: Operation is entry point for update: SOUND_EVAL()
[SCScene :: ViewLayer]: Operation is entry point for update: GEOMETRY_EVAL_DONE()
[SCScene :: ViewLayer]: Accumulated recalc bits for SCScene: 4286574467
[SCScene :: ViewLayer]: Accumulated recalc bits for OBCube: 8323
[SCScene :: ViewLayer]: Accumulated recalc bits for MECube: 4286574467
[SCScene :: ViewLayer]: Accumulated recalc bits for MAMaterial: 8320
[SCScene :: ViewLayer]: Accumulated recalc bits for NTShader Nodetree: 8192
[SCScene :: ViewLayer]: Accumulated recalc bits for OBLight: 8195
[SCScene :: ViewLayer]: Accumulated recalc bits for LALight: 8320
[SCScene :: ViewLayer]: Accumulated recalc bits for OBCamera: 8195
[SCScene :: ViewLayer]: Accumulated recalc bits for CACamera: 8192
[SCScene :: ViewLayer]: Accumulated recalc bits for GRScene Collection: 8195
[SCScene :: ViewLayer]: Accumulated recalc bits for GRCollection: 8192
[SCScene :: ViewLayer]: Accumulated recalc bits for WOWorld: 8320
[SCScene :: ViewLayer]: Accumulated recalc bits for NTShader Nodetree: 8192
[SCScene :: ViewLayer]: Accumulated recalc bits for LSLineStyle: 8192
[SCScene :: ViewLayer]: deg_evaluate_copy_on_write on LSLineStyle (0x7f459b688438)
[SCScene :: ViewLayer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7f459b6881b8)
[SCScene :: ViewLayer]: deg_evaluate_copy_on_write on WOWorld (0x7f459b693738)
[SCScene :: ViewLayer]: deg_evaluate_copy_on_write on GRCollection (0x7f459b692cb8)
[SCScene :: ViewLayer]: deg_evaluate_copy_on_write on GRScene Collection (0x7f459b68eab8)
[SCScene :: ViewLayer]: deg_evaluate_copy_on_write on CACamera (0x7f459b6872b8)
[SCScene :: ViewLayer]: deg_evaluate_copy_on_write on OBCamera (0x7f459b5c5638)
[SCScene :: ViewLayer]: deg_evaluate_copy_on_write on LALight (0x7f459daf8e38)
[SCScene :: ViewLayer]: deg_evaluate_copy_on_write on OBLight (0x7f459b5c5038)
[SCScene :: ViewLayer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7f459b687038)
[SCScene :: ViewLayer]: deg_evaluate_copy_on_write on MAMaterial (0x7f459b49d0b8)
[SCScene :: ViewLayer]: deg_evaluate_copy_on_write on MECube (0x7f459e087838)
[SCScene :: ViewLayer]: deg_evaluate_copy_on_write on OBCube (0x7f459b2ba238)
[SCScene :: ViewLayer]: deg_evaluate_copy_on_write on SCScene (0x7f45a454a838)
[SCScene :: ViewLayer]: layer_eval_view_layer on ViewLayer (0x7f459b6a4538)
[SCScene :: ViewLayer]: BKE_object_eval_eval_base_flags on OBCamera (0x7f459b5c5638)
[SCScene :: ViewLayer]: BKE_object_eval_eval_base_flags on OBLight (0x7f459b5c5038)
[SCScene :: ViewLayer]: BKE_object_eval_eval_base_flags on OBCube (0x7f459b2ba238)
[SCScene :: ViewLayer]: SEQ_eval_sequences on SCScene (0x7f45a454a838)
[SCScene :: ViewLayer]: BKE_world_eval on WOWorld (0x7f459b693738)
[SCScene :: ViewLayer]: BKE_object_eval_local_transform on OBCamera (0x7f459b5c5638)
[SCScene :: ViewLayer]: BKE_object_eval_transform_final on OBCamera (0x7f459b5c5638)
[SCScene :: ViewLayer]: BKE_light_eval on LALight (0x7f459daf8e38)
[SCScene :: ViewLayer]: BKE_object_eval_local_transform on OBLight (0x7f459b5c5038)
[SCScene :: ViewLayer]: BKE_object_eval_transform_final on OBLight (0x7f459b5c5038)
[SCScene :: ViewLayer]: BKE_material_eval on MAMaterial (0x7f459b49d0b8)
[SCScene :: ViewLayer]: BKE_object_data_select_update on MECube (0x7f459e087838)
[SCScene :: ViewLayer]: BKE_mesh_eval_geometry on MECube (0x7f459e087838)
[SCScene :: ViewLayer]: BKE_object_eval_uber_data on OBCube (0x7f459b2ba238)
[SCScene :: ViewLayer]: BKE_object_handle_data_update on OBCube (0x7f459b2ba238)
[SCScene :: ViewLayer]: BKE_object_select_update on OBCube (0x7f459b2ba238)
[SCScene :: ViewLayer]: BKE_object_data_select_update on MECube (0x7f459b4f3838)
[SCScene :: ViewLayer]: BKE_object_eval_local_transform on OBCube (0x7f459b2ba238)
[SCScene :: ViewLayer]: BKE_object_eval_transform_final on OBCube (0x7f459b2ba238)
Depsgraph updated in 0.000632 seconds.
Depsgraph evaluation FPS: -nan
FRS_set_context: context 0x0x7f45a6c65b58 scene 0x0x7f459dbb0038
Error: Cannot read file '/content/drive/MyDrive/blender': No such file or directory
addon_utils.disable io_anim_bvh
addon_utils.disable io_curve_svg
addon_utils.disable io_mesh_ply
addon_utils.disable io_mesh_stl
addon_utils.disable io_mesh_uv_layout
addon_utils.disable io_scene_fbx
addon_utils.disable io_scene_gltf2
addon_utils.disable io_scene_obj
addon_utils.disable io_scene_x3d
addon_utils.disable cycles
addon_utils.disable pose_library
Blender quit
Can some one help me???