Welcome to Slither, the next up-in-coming trend in social networking!
While it doesn't look like much, Slither aims to provide a new set of features never before seen in the common grounds of social networking. This time, in Slither, you will experience the mashup of the century!
Slither takes Snake, one of the biggest games of the mobile revolution, and combines it with your normal Twitter or Facebook feeds to give you what you want most in your circle of friends: To know that, out of all your friends, you are the very BEST at Snake!
Never got into the original Snake? Slither is also for you! Slither can open up a world of improvement for both veterans and n00bies. With our specialized stat tracking manager, you can keep track of your improvement, and in the future, even watch past replays of yours and your friends to learn from all your mistakes or your biggest rivals!
Stop living in the past, and join the rest of your friends on Slither!
Please note that Slither is still under heavy development, so be kind with our severe lack of features!
- The classic Nokia game, Snake!, playable right in your browser!
- User accounts, enabling login/logout and signup w/ secure password management.
- Message feed that allows you to view other posts by most popular, peers, and friends!
- Keep your friends updated with both your Snake life and your real life, all in one place!
- Pulling gravatar images for profile pictures via given email.
- Highscore tracking, personal records, stats, and global/local leaderboards!
- User accounts, allowing you to customize your Slither profile like you want!
- Friends lists. Add and remove your best friends and compete against your personal list!
- Recorded demos of gameplay.
- View of past demos of yours and friends!
- Customized game assets: customize your Snake with your collected Slither-points: "Hisses!"
- Expand the arena when the player reaches a certain length. (Constaints?)
The implementation of Snake will be very similar to the classic addition seen in most phone libraries. The player controls a constantly-moving snake and must collect the "dots" in the arena without colliding with a segment of themselves nor the walls of the arena. With every dot that is collected, the player grows in length. The goal of the game is to achieve the highest score.
Points are accumulated over time. A multiplier is applied to the score with every dot that is collected the multiplier is increased. The player is also given a small bonus (after the multiplier has been applied) for collecting a dot. If the player is able to fill the arena (this inevitably losing), they will be given a small bonus, plus a star marked on their name. After the game is complete, other factors such as number of turns, most efficient routes, etc will be taken into account to produce a final, ranked score.
NOTE: The rules, especially regarding scoring, may change through future development and these notations may not represent the game's future or current states.
Slither is primarily written in Ruby with Ruby on Rails. "Snake" itself will be written in JavaScript using the HTML Canvas with other HTML5 support. Other obvious tools will be CSS and HTML. Ajax, jQuery, and CoffeeScript will both be used to provide an interactive experience with the website.
- Atom.io <3
- GIMP
- Krita