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Ray Tracing in One Weekend

This repository contains my implementation of the ray tracing techniques outlined in the book "Ray Tracing in One Weekend" by Peter Shirley. I followed the tutorial in the book to create a simple ray tracer from scratch.

Overview

Ray tracing is a rendering technique used to generate realistic images by tracing the path of light as pixels in an image plane and simulating the way it interacts with the objects in a scene.

Results

Below is the result of following the tutorial:

Ray Tracing Result

How to Run

To run the code:

  1. Clone the repository.
  2. cd RayTracer
  3. mkdir build
  4. cd build
  5. cmake ..
  6. cmake --build .
  7. ./RayTracer > image.ppm

Please note that this ray tracer runs on the CPU, which can be slow for complex scenes. In the future, parallelization techniques or a GPU implementation could be explored to improve performance.

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