These sample models are used in the glTF tutorial. They are targeting glTF version 1.1 and will be updated to version 2.0 when the specification is finalized.
The .gltf
files of these models are edited manually, to make the names and order
of the properties match the descriptions in the tutorial.
All these models are in the public domain (CC0)
See the README.md
in each model's directory for details.
Model | Screenshot | Description |
---|---|---|
Triangle Without Indices | The simplest possible glTF asset: A single scene with a single node and a single mesh with a single mesh.primitive with a single triangle with a single attribute, without indices and without a material |
|
Triangle | A very simple glTF asset: The basic structure is the same as in Triangle Without Indices, but here, the mesh.primitive describes an indexed geometry |
|
Animated Triangle | This sample is similar to the Triangle, but the node has a rotation property that is modified with a simple animation |
|
Simple Material | This sample is similar to the Triangle, but additonally defines a material that consists of an emissive color |
|
Simple Meshes | A simple scene with two nodes , both containing the same mesh , namely a mesh with a single mesh.primitive with a single indexed triangle with multiple attributes (positions, normals and texture coordinates), but without a material |
|
Advanced Material | This sample is similar to the Simple Meshes, but defines a material that includes a light, and thus shows the effect of the normals attribute |
|
Simple Opacity | A simple scene with multiple nodes , meshes and materials , where each material has different opacity values, ranging from fully transparent to fully opaque |
|
Simple Texture | A sample with a material that uses a single texture |
|
Cameras | A sample with two different camera objects |
|
Simple Skin | A sample with a skin , showing very basic vertex skinning. Note: Parts of the skinning definitions still have to be finalized for glTF 1.1! |