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License: GNU Affero General Public License v3.0
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
It might be nice to add more clues about the backstory regarding the greengrocer, the man in the hat, the preacher, and the building site.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
You should be able to x market while in the market. (I.e. add it as an alias for the hustle and bustle.)
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
You should be able to examine/look into the chapel from the building site.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
If you leave the man without giving him the knife, and then come back, he's still just standing there. He should be looking at the building stones or foundation or something. (If it's an interesting enough message, add it to AMUSING?)
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Don't print "(empty)" after the boat name, and maybe don't print its contents at all.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Brendan says:
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Add descriptions to the doors into and out of the chapel.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Everyone wants to TALK TO GREENGROCER and TALK TO MAN and SAY HELLO. Also ASK/TELL them ABOUT stuff. At the very least say "you don't need to talk/ask in this story."
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Before uploading the final release to the comp website:
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
It should print a helpful message when you try to PULL/PUSH/LAUNCH the boat.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
OUT should say something better than this:
//[You're not inside something. To leave this location, try a direction or "out".]//
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
It would probably be good to implement HELP and HINT(S).
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
The setting was meant to be vaguely post-medieval, or fairy-tale-ish, but Iain at first thought it was modern-era, partly because of "Dad and Mom". Maybe add some more details to make it more clear.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
It should print a better message when you try to DROP/PUT/THROW anything into the river.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
It's too much of a pain to wait until sundown, so don't mention it in AMUSING. Maybe just mention "saying the magic word" and have XYZZY make you fall asleep until 5:55.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
CUT anything WITH BLADE should be the same as cutting with the knife.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Use full room descriptions by default, not brief. Brendan ran into problems not noticing the back door of the chapel in the first desc, and then not realizing it wasn't showing the full desc on later entries (because of the sentence about the greengrocer). Probably a good reason that full descs are now the default in I7...
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Implement "ink" as scenery in the garden house.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
It would be nice to have non-generic cover art, e.g. a Creative Commons photo with the story title superimposed.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
The default messages for GIVE, SHOW, SAY, PULL, PUSH, TURN, and KILL are a bit misleading.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
"Rust" should be scenery (part of the knife).
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Zarf had problems trying to GET ROD and PUT ROD IN SUNDIAL, even after examining the sundial and removing the rod. But then it worked later. See attached transcript.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
After taking the pen, it's still mentioned in the room description.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Describe the hustle and bustle in the market, and make sure nothing can be done with it besides examining.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
GROCER, HELLO prints "You speak." GROCER, TAKE CRANBERRIES" prints "[The cranberries have better things to do.]" These should instead be mistakes ("[You don't need to converse in this story.]"), i.e. not advance the clock.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Even though the hat is a container, PUT PEN IN HAT should just do the feather attachment (like PUT PEN ON HAT does now). Or maybe only if the hat is being worn?
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Some people try to WRITE IN BOOK or FINISH BOOK. Maybe give a message for that.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
GET TIME shouldn't try to lift the sundial. And you shouldn't be able to do anything else to time besides examine, check, and get.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
You should be able to examine/look into the chapel and garden house from the garden.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
If you don't have the knife when the man asks for it, it should print the room name (where you thought you left it) in lowercase.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
You should be able to ENTER CHAPEL and ENTER GARDEN HOUSE.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
When you examine the basket or the cranberries, the descriptions don't show up. Oops.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
If you try to take a cranberry from the basket, it shows a message about Dad saying don't eat the merchandise. It should probably only say that when actually trying to eat a cranberry, and some other message otherwise.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Give the sundial rod a description, so that it doesn't seem unimportant.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Trying to show/give/sell the berries/basket to the grocer should produce some response.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Idea: have XYZZY put you to sleep until late afternoon, so you can more easily see the go-home-early ending.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
When you open the drawer, it should show the book description (because no one ever examines the book, they just read it).
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Even though it's fairly obvious that the key goes in the desk drawer, it probably shouldn't auto-unlock when opened.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
If you go north when in the fishing boat, it says "you're already in the fishing boat". It should say something about it still being tied up.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
When you're sitting, exiting gets converted to getting off. It should get off and then exit.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
Your clothes are basically just scenery, so they shouldn't draw attention to themselves by appearing in inventory.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
When you stand up from something, it shouldn't re-display the room name and description.
Original report by Doug Orleans (Bitbucket: dougo, GitHub: dougo).
The basket should be printed as "basket of cranberries", rather than (e.g.) listing the cranberries on a separate indented line in the inventory, since the cranberries can never be removed.
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