A Weird Little Time Waster by doublespeak games
brew cask install ant
ant build
Gridland
Home Page: gridland.doublespeakgames.com
License: Mozilla Public License 2.0
A Weird Little Time Waster by doublespeak games
brew cask install ant
ant build
Does this need to be done? if so, manually write an app cache...
Fit it, goddamn you.
I must have broken it with the spriting.
It's super mean to take away unopened chests at daybreak. Instead, they should all pop open and deliver the goods.
Might be related to the MP3 format...
Pause the whole shiznazzle. Should have a button, but also automatically pause when the game loses focus.
Occasionally, the drop algorithm must attempt to drop new tiles before old tiles, leading to the "cannot drop tiles into full columns" error.
My Macbook triggers it the way it is now.
Not sure what triggers em, but monsters get stuck in them somtimes.
Thought I fixed it, but investigate.
This happened one. I think it was because a level-up happened while the dude was thinking, which wiped the monster he was considering.
Eeeenteresting.
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Erica says it started night 2. Weird.
Aww man, this sucks.
It appears while it's still a bit dark, and it looks weird.
Hadn't thought of casting that with a dragon out!
Little icon in the left of the menu?
Like a dumb star or something.
Because I am lazy, death just re-inits the whole game. Need to make sure the tile pool is completely initialized before continuing. This also applies to prestige once the dragon is dead.
Probably breaks on death as well.
Almost looks like there's a transition on the vertical position. Investigate.
Also the guy walked passed a couple of rats and then attacked them from the other side while they kept biting him
This is because I terminate the current action to get the new move speed. More complex logic will be required to update speeds without terminating actions.
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The one I have sucks for real, yo.
Far too white right now. Low contrast between tiles makes seeing matches difficult.
Occasionally, monsters are not completely wiped when night ends. This leads to invisible monsters eating the helpless dude during the day. This is possibly due to monsters being spawned after the monster wipe code has run.
Doesn't seem to be appearing...
Or a graphic over the character, or something.
Save current health and currently prioritized building. Reset health to full on death so that people can't get stuck.
Amir says swiping left->right and down->up doesn't work. Must investigate.
I needs one.
cd www
python -m SimpleHTTPServer
Uncaught IndexSizeError: Failed to execute 'addRule' on 'CSSStyleSheet': The index provided (4294967295) is larger than the maximum index (0).
Timing block clearing perfectly can result in day ending immediately after it starts. This is likely due to the time being advanced before the moon has completely finished turning into the sun.
Need better aspect ratio management.
Yup.
Decoding the background music takes too damn long. Figure something out.
It needs to be done, dammit.
The little blocks fly to the wrong position on the board.
Find a way to stop it.
Sword damage replaces punch damage, so a low-level sword will be weaker than a high-level punch in New Game+. Gotta fix that.
Can't never be too optimized. Still choppy on mobile devices.
My fault for a careless box-sizing: border-box. Increase height to 450px (don't forget the media query for max-height)
Night time == no tiles. WTF.
Some enemies have their animation frames shifted so they don't "hit" on the right frame. Fix it.
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