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View Code? Open in Web Editor NEWA physics puzzle game inspired by The Incredible Machine
License: MIT License
A physics puzzle game inspired by The Incredible Machine
License: MIT License
Add the possibility to have a goal in a puzzle, like an object must be in an area or the dynamite must explode, ...
Make specific machine objects scalable in X or Y or both
Create a parser and a writer for level description files, preferably in JSON format. The parser should then place the specified objects in the edit area and in the item list. The writer should create a file based on the objects in the edit area and the item list. It should also be possible for the user, to select a file outside of the game resources to load a level.
Create different types of balls (e.g. golf ball, cannonball, baseball, football, ...)
The currently available trampoline is unusable. Create a better one. It should make objects jump to a greater height than they were falling from and have a believable animation for that.
Add a rope that can be connected to specific objects, e.g. the eyelet and the balloon. For that, also prepare a system for different types of connections, like electric cables or belts (But don't create them, yet. Tha's a different task).
Add a flag to MachineObjects, saxing if they are editable or not. If they are not editable, the cannot be moved, rotated or scaled by the player.
When hovering an entry in the item list, an information label should pop up, showing things like name, size, weight, bouncyness, etc. to the user.
Create a mode not loaded by a level file, where all items are available with infinite amounts. In the sandbox, the user should be able to save a level file, specifying the types and amounts of objects available to the user playing the saved level afterwards.
Add the ability for Machine Objects to have sound effects and add some to the currently available objects (e.g. the basketball when colliding, the seesaw screeching or the dynamite making boom)
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