Coder Social home page Coder Social logo

shackle's Introduction

shackle

Author: Louis-Philippe Gauthier.

Non-blocking Erlang client framework

Build Status

Requirements

  • Erlang 16.0 +

Features

  • Backpressure via backlog (OOM protection)
  • Fast pool implementation (random, round_robin)
  • Performance optimized
  • Request pipelining

How-to

Implementing a client

-behavior(shackle_client).
-export([
    after_connect/2,
    handle_data/2,
    handle_request/2,
    handle_timing/2,
    options/0,
    terminate/1
]).

-record(state, {
    buffer = <<>>,
    request_counter = 0
}).

%% called after the connection is established
-callback after_connect(Socket :: inet:socket(), State :: term()) ->
    {ok, State :: term()} |
    {error, Reason :: term(), State :: term()}.

after_connect(Socket, State) ->
    case gen_tcp:send(Socket, <<"INIT">>) of
        ok ->
            case gen_tcp:recv(Socket, 0) of
                {ok, <<"OK">>} ->
                    {ok, State};
                {error, Reason} ->
                    {error, Reason, State}
            end;
        {error, Reason} ->
            {error, Reason, State}
    end.

%% handles data received on the connection
-spec handle_data(Data :: binary(), State :: term()) ->
    {ok, [{RequestId :: external_request_id(), Reply :: term()}], State :: term()}.

handle_data(Data, #state {
        buffer = Buffer
    } = State) ->

    Data2 = <<Buffer/binary, Data/binary>>,
    {Replies, Buffer2} = parse_replies(Data2, []),

    {ok, Replies, State#state {
        buffer = Buffer2
    }}.

%% handles request serialization
-spec handle_request(Request :: term(), State :: term()) ->
    {ok, RequestId :: external_request_id(), Data :: iodata(), State :: term()}.

handle_request({Operation, A, B}, #state {
        request_counter = RequestCounter
    } = State) ->

    RequestId = request_id(RequestCounter),
    Data = request(RequestId, Operation, A, B),

    {ok, RequestId, Data, State#state {
        request_counter = RequestCounter + 1
    }}.

%% handles timing information (in microseconds)
-spec handle_timing(Request :: term(), Timing :: [non_neg_integer()]) -> ok.

handle_timing(_Request, [_Pool, _Request, _Response]) ->
    ok.

%% client config
-spec options() -> {ok, Options :: client_options()}.

options() ->
    {ok, [
        {port, 123},
        {reconnect, true},
        {state, #state {}}
    ]}.

%% called when the client is terminating
-spec terminate(State :: term()) -> ok.

terminate(_State) -> ok.

Client options

Name Type Default Description
connect_options [gen_tcp:connect_option()] [{send_timeout, 50}, {send_timeout_close, true}] options passed to gen_tcp:connect/2
ip inet:ip_address() | inet:hostname() "127.0.0.1" server ip
port inet:port_number() undefined server port
reconnect boolean() true reconnect closed connections
reconnect_time_max pos_integer() timer:minutes(2) maximum reconnect time
reconnect_time_min pos_integer() timer:seconds(1) minimum reconnect time
state term() undefined client state

Starting client pool

shackle_pool:start(pool_name, client, [{pool_size, 32}]).

Pool Options

Name Type Default Description
backlog_size pos_integer() 1024 maximum number of concurrent requests per connection
pool_size pos_integer() 16 number of connections
pool_strategy random | round_robin random connection selection strategy

Calling/Casting client

1> shackle:call(pool_name, {get, <<"test">>}).
{ok, <<"bar">>}

2> {ok, ReqId} = shackle:cast(pool_name, {get, <<"foo">>}).
{ok, {anchor, anchor_client, #Ref<0.0.0.2407>}}

3> shackle:receive_response(ReqId).
{ok, <<"bar">>}

Tests

make dialyzer
make elvis
make eunit
make xref

* Elvis requires Erlang 17.0 +

Clients

Name Description
anchor Memcached client
marina Cassandra CQL3 client

License

The MIT License (MIT)

Copyright (c) 2015 Louis-Philippe Gauthier

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

shackle's People

Contributors

lpgauth avatar

Watchers

James Cloos avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.