Coder Social home page Coder Social logo

dot-beep / huyjit-modmenu Goto Github PK

View Code? Open in Web Editor NEW

This project forked from 34306/huyjit-modmenu

0.0 0.0 0.0 20.55 MB

Huy JIT Mod Menu is a template menu for iOS that supported patching offsets/hexes for Non-jailbreak with JIT and fix patch for Dopamine jailbreak using IMGUI

License: MIT License

C++ 72.94% C 23.23% Objective-C 2.65% Objective-C++ 1.15% Makefile 0.03%

huyjit-modmenu's Introduction

HuyJIT-ModMenu

Huy JIT Mod Menu is a template menu for iOS that supported patching offsets/hexes for Non-jailbreak with JIT and fix patch for unc0ver/Xina/palera1n/Dopamine jailbreak using IMGUI.

IMGUI Template Preview

About

  • I'm using vm_writeData.h to patch the offsets/hexes
  • Kopycat some code from joeyjurjens
  • Also bring encryption from joeyjurjens template too
  • Hook by DobbyHook
  • Fan boi of 五等分の花嫁

Installation

  • Using theos for compilation
  • Add THEOS_PACKAGE_SCHEME = rootless to support rootless/Dopamine

Feature

  • On/Off switch for patching offsets
  • Support Hooking (by DobbyHook)
  • Added getRealOffset(), you can now use it to read the address data
  • Added auto update for Unity3D games, it's now auto find the offsets addresses

Usage

3 fingers double tap to screen to open menu, 2 fingers double tap to disable menu

Editing these in ImGuiDrawView.mm

  • Patching offset on default binary NULL
patch_NULL("0x10517A154", "0xC0035FD6");
  • Patching offset on UnityFramework
patch("0x517A154", "0x360080D2");

You can change this to anything you want to patch on the line where I noted in 5Toubun/NakanoYotsuba.h. Normally it's UnityFramework but some games like LoL WildRift is FEProj

  • Hooking a static address (both NULL and UnityFramework)
void (*_LActorRoot_Visible)(void *instance, int camp, bool bVisible, const bool forceSync);
void LActorRoot_Visible(void *instance, int camp, bool bVisible, const bool forceSync = false) {
    if (instance != nullptr && show_s0) {
        if(camp == 1 || camp == 2 || camp == 110 || camp == 255) {
            bVisible = true;
        }
    } 
 return _LActorRoot_Visible(instance, camp, bVisible, forceSync);
}

DobbyHook((void *)getRealOffset(methodOffset), (void *)LActorRoot_Visible, (void **)&_LActorRoot_Visible);
  • Auto update for Unity3D games (initial_setup function) using il2cpp.h
void initial_setup(){
    Il2CppAttach();   //<- This one is required, otherwise crash
    Il2CppMethod& getClass(const char* namespaze, const char* className);
    uint64_t getMethod(const char* methodName, int argsCount);
    Il2CppMethod methodAccess("Project.Plugins_d.dll"); //<- Image to get method
    methodOffset = methodAccess.getClass("NucleusDrive.Logic", "LVActorLinker").getMethod("SetVisible", 3); //<- Method offset address
}

To use more il2cpp function like Fields, Strings please read il2cpp.h file in 5Toubun/il2cpp.h

  • Font using for this menu is Zenless Zone Zero font (Vietnamese and English only)

Pull request button is on the top, you can contribute to this project if you want

Credits

huyjit-modmenu's People

Contributors

34306 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.