Sourcebound is an upcoming sci-fi 4x stategy game written in ES6-compliant Javascript. It is currently in early development and will not be properly playable for some time.
To try out the game go to: https://doohl.github.io/Sourcebound/
A sci-fi 4x game written in ES6-compliant Javascript
License: MIT License
Sourcebound is an upcoming sci-fi 4x stategy game written in ES6-compliant Javascript. It is currently in early development and will not be properly playable for some time.
To try out the game go to: https://doohl.github.io/Sourcebound/
An extension of Issue #1, Fleets are groups of vessels (or just one) travelling together at the speed of the slowest vessel in the group. They can be assigned formations and spacing. Vessels can break from the fleet and form sub-fleets to later be merged back into the main fleet.
Left-clicking on a fleet will reveal its context menu, containing the following information:
Players can also issue the following missions / commands by right-clicking a fleet:
Sourcebound Alpha 1.0 requires Vessel Flight Solutions: simple data structures describing burns needed to get a vessel entity from one orbital location (planet, asteroid, moon, etc) to another. Flight Solutions should be organized into the following categories:
A Flight Solution should be able to output the coordinates of a ship as a function of the LogicM universe time. Additionally, it should return some other information if the input time is out of the flight's bounds.
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