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domi_server_v2's Introduction

不再维护,废弃

domi server 第二版

自己随便写的游戏服务器。

采用c++底层 + lua上层的结构,lua主要负责游戏业务逻辑,c++处理底层(网络、aoi、定时器、数据库等)

对比第一版本的改动:

  • 不再使用libevent(太多无用的功能),移植redis的网络库;
  • 未使用多线程,采用单线程(主线程一个eventloop);
  • 使用lua5.3

ps:

这个东西是自己工作空闲时间写的,也是想自己学点东西。比较挫。会自己慢慢优化,还有很多东西待完成。

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