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realtime-path-tracing-in-chrome's Issues

Suggestion: Reverse A-Trous Iterations

Hi, great job on this demo! I did notice that there's some edge artifacts between the walls of the Cornell Box that may benefit from using a reverse A-trous iteration scheme (where you iterate from large to small) like in this tweet:

https://twitter.com/NateMorrical/status/1180302300549500928

Note how the walls of his Cornell box don't have edge artifacts.

This would involve changes here to this section of your project from what I can see here.

atrousMaterial.uniforms.uStep.value *= controller.stepMultiplier;

Can I use other geometry?

I really, really love your project.

Very smooth and effective.

I would like to ask, how can I use a regular model like box or cylinder

or how import a GLTF model and display it properly?

I have tried many other projects, but none of them are as smooth as yours and without any noise.

Great job

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