Comments (4)
Okay, understood. Thanks for the quick reply!
from dome.
WOOPS. Accidental
from dome.
Why is that? Wouldn't it be essential to have one?
from dome.
Hi there, thank you for the issue!
DOME is designed to use a " fixed-interval update" system, so you should always assume that Game.update()
is called 60 times a second, representing a slice of 16.6ms. This isn't true for the draw
call though, which is called at arbitrary times.
The reasons for this are explained in more detail here: https://domeengine.com/guides/game-loop
from dome.
Related Issues (20)
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from dome.