Coder Social home page Coder Social logo

unity-playerprefs-tool's Introduction

PlayerPrefDeletion for Unity

PlayerPrefScanner

Overview

The Generic PlayerPref Scanner is a Unity Editor tool designed to streamline the process of managing PlayerPrefs in Unity projects. With this tool, developers can easily scan their project's scripts to identify and manage PlayerPrefs usage. It provides a user-friendly interface for scanning, viewing, and selectively deleting PlayerPrefs entries across scripts.

Features

  • Efficient Scanning: Quickly scan all scripts within your Unity project to identify PlayerPrefs usage.
  • Partial Deletion: Easily delete PlayerPrefs entries selectively instead of clearing all PlayerPrefs at once.
  • Script-Based Organization: View PlayerPrefs entries categorized by the scripts where they are set.
  • Intuitive User Interface: User-friendly interface for scanning and managing PlayerPrefs.
  • Unity Editor Integration: Seamlessly integrated into the Unity Editor for ease of use.

Partial Deletion Feature

The Partial Deletion feature allows developers to selectively delete PlayerPrefs entries, providing more granular control over PlayerPrefs management. This feature is particularly useful when developers want to remove specific PlayerPrefs without affecting others.

To utilize the Partial Deletion feature:

  • Scan your project using the "Scan All Player Prefs" button.
  • Review the PlayerPrefs entries categorized by script.
  • Click on individual PlayerPrefs entries to delete them.
  • Deleted PlayerPrefs entries will be removed from the respective script's PlayerPrefs list.

unity-playerprefs-tool's People

Contributors

dogugzm avatar

Stargazers

Ardıç Demirol avatar Haydar Alçin avatar Ibrahim Aslan avatar Abdurrahman avatar

Watchers

 avatar

unity-playerprefs-tool's Issues

Const variables not visible

The tool cannot detect my immutable variables when using a const variable instead of the classic string. I tried a lot but couldn't solve the problem. Here is an example that causes this problem.


private const string MUSIC_VOLUME = "MusicVolume";
PlayerPrefs.SetFloat(MUSIC_VOLUME, volume);

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.