dodgyville / pyvida Goto Github PK
View Code? Open in Web Editor NEWcross platform point and click adventure game engine
cross platform point and click adventure game engine
as above
Never made it across from previous version of the engine
allowing special functionality when mouse over events happening (eg floating text over object in collection)
At very least when editing walkarea, clicking ANYWHERE on screen should select nearest walkarea point
as above
When user clicks save button then need to go to command line to type in save file name. This should be done inside the pygame display.
define max width, max height, scaling uses the best one to preserve ratio
clickable areas picking up other portal areas in editor
Freezy reports: The screen getting all weird after high contrast mode toggle on/off.
as above
To use a custom Portal interact, you need to set portal.interact = <new_fn> ... it should work same as Actors and Items and automatically pick up the <new_fn> if it matches naming convention - (this is a post spaceout game fix)
Currently can only add actors
I'm confused how this is supposed to be built. I see "setup.py" in README, which doesn't exist in master, but I also see I'm supposed to use an egg file in the documentation, which also doesn't exist.
as it says
as above
possibly loading one artwork per draw cycle instead of all inbetween art cycles
go through pep8 and make pyvida more compliant
Should be able to do a fresh install from pip or easy_install. At the moment the mouse cursor icons come from the game install.
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