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agar.io-reverse-engineering's Introduction

Agar.io Reverse Engineering

Support discontinued, it is not working now

Author:

  • DnAp
  • TheZero

Feature

  • Reverse engineering main_out.js with user frendly variables names
  • Greater field of view - zoom rate from 10 to 10.35
  • Depict circle around big points
  • Show mass for all points
  • Color enemy

Color enemy

  • Green - small food
  • Sea green - food
  • Blue - friend, safe mass
  • Red - predator

To start

Copy files to your server and open http://localhost/index.html

Code Logic - Websocket API

[termnology: B=Byte, I=int, U=uint, F=float]

Data sended

  • send 5B (1B=255 + 4B=1) when opened connection
  • send name: 0(1B) + characters ascii(2B each, to support other languages)
  • send actions: 1B number(command)
    • 1 : spectate
    • 17: space key (split)
    • 18: Q key (apparently don't work)
    • 19: Q keyup, close game (apparently don't work)
    • 21: W key (eject mass)
  • send normalized location: 21B
    • 16(1BI) + xPos(8BF) + yPos(8BF) + 0(4BI)

Data Received

  • 16: main loop which called very often with updated locations of everyone. following data format.

    • 2BU: number points to destroy. probably first eating second.
    • info of above points: id of first(4BU) + id of 2nd(4BU)
    • id of a point(4BU)+x(4BF)+y(4BF)+size(4BF)+color[R(1BU)+G(1BU)+B(1BU)]+
    • isVirus(1BU)+[padding=f(isVirus)]+name(2BU,till 0)+2B unused+
    • numUpdateCodes(4BU)+list of ids(4BU) probably to destroy
  • 17: returns normalization params, px, py and ratio

    • this message never came
  • 20: resets points.

    • this message never came
  • 32: informs the client which cell belongs to the player.

    • sent every time you split or respawn.
  • 48: elements with name.

    • probably old leaderboard method. also doesnt come here
  • 49: leaderboard

    • name and ids list sorted by rank (top 10)
  • 64: size of canvas

    • comes when select region. fixed for all regions

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