Hello! There's little to be seen on this repository right now (apart from the references on procedural generation and texture synthesis perhaps).
This crate should hopefully be here: https://crates.io/crates/proceed
2d procedural generation experiments
Hello! There's little to be seen on this repository right now (apart from the references on procedural generation and texture synthesis perhaps).
This crate should hopefully be here: https://crates.io/crates/proceed
I will probably want many map representations such as polygonal meshes, but I'll start it simple: a matrix with tiles that can be either empty (and is thus walkable) or occupied (by ground/walls/etc),
Here I'll leave some references with material relevant to this project; mostly papers and blog posts.
Here will be some Rust libraries that I might want to use. Or perhaps C libraries that I can write some bindings to.
Here I'll list assets (like textures, pixel art and 3D models) available under a free license.
Some specific examples of procedural generation
Here I'll put some gamedev and computer graphics references. Also Blender stuff, and map editing tools.
For things that use Blender, I put the year (and if possible the Blender version) in parenthesis. I'll also mark video stuff (but generally I avoid video resources).
I found this discussion interesting: Discussion about Data Structures for Multi-Scale World Proc-Gen
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