This is a page that tries to explain al the things related to the Game Pillars.
This page has been written by David Benages, student of Videogame Design and Development in CITM of UPC. This content is generated for the second year’s subject Project 2.
This page have been mainly based on the Max Pears article: Design Pillars – The Core of Your Game. You can check it out here
The Acagamic - Communication and Game Design Documents
Raspberry Pi - How pillars and triangles can focus your game design
Game Dev Underground - Game Design Document Template – One Page + Super Easy
Technical Game Design - Pillars
Examples of game pillars (reddit post)
Oriol de Dios - Game Design Pillars
Paradox Interactive - Game Pilars
ThursDev: Game Design Pillars - Better design through definition and restriction