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quake-console's Issues

ManualInterpreter Example Incorrect Letter i Capitalization?

Am I crazy or does the code on the main github page for setting up a ManualInterpreter have incorrect capitalization?

var interpreter = new ManualInterpreter(); console.Interpreter = Interpreter;

vs

var interpreter = new ManualInterpreter(); console.Interpreter = interpreter;

DesktopGL nuget package is built against .NET Framework

Hi!

I am trying to reference MonoGame.QuakeConsole.DesktopGL nuget package from my project, but upon restore is shows a warning:

Package 'MonoGame.QuakeConsole.DesktopGL 1.1.3' was restored using '.NETFramework,Version=v4.6.1, .NETFramework,Version=v4.6.2, .NETFramework,Version=v4.7, .NETFramework,Version=v4.7.1, .NETFramework,Version=v4.7.2, .NETFramework,Version=v4.8' instead of the project target framework '.NETCoreApp,Version=v3.1'. This package may not be fully compatible with your project.

I tried adding quake-console regardless, but on initialization it throw an Exception This MGFX effect is for an older release of MonoGame and needs to be rebuilt, which might or might not be releated running on linux, as I read it is untested.

I am really new to MonoGame and game development in general, so I might be using this thing wrong.

Here is the code if necessary.

Provide as nuget package

  • Paradox.Console - currently available as prerelease package
  • Paradox.Console.PythonInterpreter - currently available as prerelease package
  • Paradox.COnsole.CustomInterpreter

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