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cristallum's Issues

Standing close to crystals seems to be able to kill you in creative mode

When standing on a crystal in creative mode, sometimes you will lose the ability to move or interact with items. This issue is fixed when leaving and joining the world, but JourneyMap places a death marker. This suggests I am dead according to the server, but alive according to the client, and when reloading the world the server corrects itself. You are fully alive when you return to the world again.

Rework mechanics around harvesting crystals

Current mechanics:
Crystals are about as hard to break as glass, they constantly attempt to reduce the Armour of entities in the area. When they have no Armour left it will apply an potion effect that will kill the entity after 5 minutes.

Goal:
Have a cost associated with harvesting minerals (both time and resources).

Problems:
There is no good way to accurately control the durability due to it being represented as a number (possibly store some data in NBT but that's hard to represent and requires a lot of work). Either we reduce the tick rate(and reduce accuracy) or introduce random chance into this.
Not sure what I want here, need input.

Within lore (at least until CnC4) Tiberium could be broken down with sonic emitters, possible introduce a one block 'Sonic Emitter' that is powered from Tib or something like magma cream the purpose is to break down airborne Tib eliminating contact with biologicals' in the area (apply a potion effect that will stop tib poisoning from being applied and negate Armour damage). Maybe move this onto a power API at some point.

This would serve as a late(r) game way to reduce some of the involvement.

Add more items to JEI

Currently, only three items are present in JEI. These are "crystal shard" items, the refinery, and a crystal block.

I'd like to suggest that the following items be added to JEI:

-All three tiers of crystal spawners

-All three colors of crystals. Ideally when spawned it would pick a comparable ore at random and make the crystal contain that ore. This would be a decent way of telling which ores are compatible with the mod.

Status effect ID conflict with Quark

Quark uses potion ID 0 for it's Curse status effect. Cristallum uses the same ID for it's CrystalTomexia effect.

Since effect IDs should be dynamically allocated at run time it's not as simple as just choosing a seperate ID.

All blocks an items are unlocalized

As far as I can tell, every block and item in the mod is unlocalized. They have names such as tile.cristallum:something.name instead of something more human readable.

Crystal spawners cannot be middle clicked in creative mode

Most blocks can be middle clicked in creative mode, which will give the player a copy of that block if they want to move it around or place more. This is very nice for testing the behavior of certain blocks.

Crystal spawners cannot be middle clicked in creative mode. Attempting to do so has no effect.

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