direwolf20-mc / buildinggadgets2 Goto Github PK
View Code? Open in Web Editor NEWA recreation of my very first mod - Building Gadgets. This time with less DireCode. Or more, depending on how you look at it....
License: MIT License
A recreation of my very first mod - Building Gadgets. This time with less DireCode. Or more, depending on how you look at it....
License: MIT License
Building Gadgets Version
1.0./
Describe the bug
cant paste apotheosis anvil
To Reproduce
Steps to reproduce the behavior:
1).copy apotheosis anvil + ( some blocks )
2). Paste apotheosis anvil and the hloxka
3) paste stops exception.hit
Expected behavior
It pastes the full thing
Screenshots
If applicable, add screenshots to help explain your problem.
Log Files
Crash logs are extremely important in helping me figure out how I DireDerped.
NOTE ON RUBIDIUM
Rubidium contains code that will crash many mods when used in conjunction with them. Unfortunately this includes Building Gadgets 2. There is absolutely nothing I can do on my side to prevent these crashes. If you're using Rubidium and your game crashes when rendering something, please try without rubidium before submitting a bug report.
Building Gadget in "Build to Me", must be at X or Z +.300 (not .299) or it will put you in swim mode. If pillaring in the same mode with "Place On Top" ticked it will knock you off your pillar.
Also, the O is capitalized in Place On Top and the T is lowercase in Build to Me. Not sure which is correct, just noticed they are different.
I like the place/exchange animations but they are a touch slow for my taste. Will there be a config for this in the future?
Building Gadgets Version
BuildingGadgets2-1.0.6
Describe the bug
Wanting to put my build copy and put it in mirror mode, I watched them control and learned that with the key "range" we could do it but this key does nothing even by changing it
To Reproduce
Expected behavior
See my construction in mirror mode of what I copy
Screenshots
0.2.5
1.20.1
47.1.3
All the Mods 9 0.0.65
No
After attempting to paste, game crashed and I can no longer load into the game when it attempts to "render"
I was pasting a 16x16x3 layer of dirt which had 8 pylons with water in the space as well and 8 chests within 2 of the layers. I don't know how or why as it was my very first time pasting anything at all with this mod. 4 of the chests were (basic) sophisticated storage chests.
I have 3 crash logs.
I had hopes that it would paste the blocks I copied using the blocks in my inventory
No response
crash-2023-09-08_15.45.40-client.txt
crash-2023-09-08_15.48.30-client.txt
crash-2023-09-08_15.54.49-client.txt
No longer able to load into my server successfully without crashing. Idk how to fix it without loading a back up... which blows since I did several things before this happened.
Building Gadgets Version
Building Gadgets 2 v1.0.5 (Modpack: FTB Presents Direwolf20 1.20 1.4.0)
Describe the bug
Using the exchanging gadget to exchange blocks when used on the same type as the selected block type won't affect blocks around it even if range is big enough.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The rest of the 5x5 should be exchanged to sand (this was the behavior of Building Gadgets 1)
Building Gadgets Version
1.06
Describe the bug
Upon selecting a block with the exchanging gadget the entire game closed and I can no longer access my Allthemods 9 server. It appears to be having issues with the render pipeline pointing to a null value, I was attempting to select a connected polish blackstone block rom the rechiseled mod
To Reproduce
Select chiseled blackstone with exchanging gadget
crash to desktop
Expected behavior
Select Chiseled blackstone with exchanging gadget
Render applicable exchanging area
Screenshots
If applicable, add screenshots to help explain your problem.
Log Files
https://pastebin.com/H4X8BJME
NOTE ON RUBIDIUM
Rubidium contains code that will crash many mods when used in conjunction with them. Unfortunately this includes Building Gadgets 2. There is absolutely nothing I can do on my side to prevent these crashes. If you're using Rubidium and your game crashes when rendering something, please try without rubidium before submitting a bug report.
Building Gadgets Version
Put the version of Building Gadgets 2 here. 1.0.5
Describe the bug
A clear and concise description of what the bug is. When trying to load the end block from ManyIdeas into the exchanging gadget, it crashed my client side
To Reproduce
Steps to reproduce the behavior: Place the end block, shift right click with Exchanging gadget and bingo bango bongo client side crash
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Log Files
Crash logs are extremely important in helping me figure out how I DireDerped.
NOTE ON RUBIDIUM
Rubidium contains code that will crash many mods when used in conjunction with them. Unfortunately this includes Building Gadgets 2. There is absolutely nothing I can do on my side to prevent these crashes. If you're using Rubidium and your game crashes when rendering something, please try without rubidium before submitting a bug report.
Forge 47.1.44 / OptiFine l6_pre6
It should be OpiFine's problem.
crash-2023-08-18_14.11.22-client.txt
Playing all the mods 9 and Exchanging gadget doesn't work in the nether.
Building gadget is working fine though.
Destruction gadget's undo doesn't seem to work at all.
Building Gadgets 2 Version: 1.0.6
Describe the bug
When i use cut and paste gadget on a structure, i crash and i had to remove all the building gadgets in my inventory to enter in the server (remove only cut and paste wasn't enough)
Building Gadgets Version 1.0.6
Playing on All The Mods 9 Version 0.2.28
Using the Exchanging Gadget on Occultism's Storage Actuator will crash the game. From then on, loading into the world will continue to crash the game.
I've been playing on a server that offers a secondary world (Hosted separately) but with a shared inventory. Logging into this secondary server with the exchanging gadget still in the inventory continues to crash the game when loaded in.
Steps to reproduce the behavior:
-Use an exchanging gadget on Occultism's Storage Actuator.
(Note: Unsure if this was a right-click or a shift + right-click)
Expected behavior:
-Either have no interaction with the storage actuator,
-Or pick the storage actuator up.
Log Files: https://file.io/EN0QmSLBk5Zc
Rubidium Note:
ATM9 is using Embeddium rather than Rubidium, however the crash still persisted when Embeddium was removed.
Building Gadgets Version
1.0.5
Describe the bug
When using the template manager to copy the contents of the copy and paste gadgets to my clipboard, the operation returns a semi-empty json string. The json string contains properties but not values.
To Reproduce
In DW 1.20 I loaded a superflat world to do some building. After copying a structure, i went to the template manager and pressed copy. To copy the contents of the build to my clipboard. I pasted to VS Code and the results are as follow:
{
"name": "",
"statePosArrayList": "{}",
"requiredItems": {}
}
Expected behavior
I should be able to copy the contents of a copy from a copy and paste gadget to my clipboard so that i can save it for later.
Please note:
I am using Embeddium for 1.20 (the rewrite for Rubidum) I have not had any issues with the gadgets other than not being able to copy to clipboard, which is something embeddium shouldn't mess with.
(Edit: Removed screenshot)
Building Gadgets Version
Put the version of Building Gadgets 2 here.
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Log Files
Crash logs are extremely important in helping me figure out how I DireDerped.
NOTE ON RUBIDIUM
Rubidium contains code that will crash many mods when used in conjunction with them. Unfortunately this includes Building Gadgets 2. There is absolutely nothing I can do on my side to prevent these crashes. If you're using Rubidium and your game crashes when rendering something, please try without rubidium before submitting a bug report.
Figured something like that would happen
Anyway, here's the pastebin https://pastebin.com/Uq58H0mp
Building Gadgets Version
1.0.5
Describe the bug
Some PC builds will crash to desktop if Shaders are enabled and the Copy/Paste or Cut/Paste gadget are put into Paste mode. When the Ghost image attempts to render the game crashes.
To Reproduce
Enable Shaders, Load a schematic into the Copy/Paste Gadget or capture a build int he Cut/Paste Gadget then put the Gadget into Paste Mode. As soon as the Ghost image attempts to render the game crashes to desktop.
Expected behavior
No crash or at least a ToolTip on the gadgets to disable Shaders before placing in Paste mode.
Log Files
Crash logs are extremely important in helping me figure out how I DireDerped.
It was noticed that this doe not occur on all PC builds. A System with a 3080TI is able to render with shaders a Build Ghost image with no issues but a 3060 crashes every time the render is attempted.
This is while using Embeddium(embeddium-0.2.5+mc1.20.1.jar) and Rubidium_Extra(rubidium-extra-0.5.3+mc1.20.1-build.106.jar).
Building Gadgets Version
buildinggadgets2-1.0.6.jar from FTB 1.20.1 pack v 1.7.0
Describe the bug
This happens to Applied Energistics 2 but it may be about other mod blocks too. Some blocks are not rotated properly after Cut Paste operation and setup no longer works.
To Reproduce
Build for example https://guide.appliedenergistics.org/1.20.1/example-setups/advanced-certus-farm
Cut it with Cut Paste Gadget
Before pasting it rotate it like 90 / 180 / 270 deg.
Expected behavior
After rotating all blocks should rotate.
Screenshots
Included in reproduce steps.
Log Files
No crash at this time
When attempting to view the mod's items in JEI (searching "@bu" is as far as it gets) the game is instantly crashing.
MC: 1.19.2
Forge: 43.2.21
Java: 18.0.2.1 x64
Crash report: https://gist.github.com/Sandriell/4da8957e3567532eeddbed6c3c44b8c6
Looks like there has been a Pull Request to fix this on the other Building Gadgets repo (why are there 2?).
Building Gadgets Version
1.0.6 (AllTheMods 9)
Describe the bug
Whenever I select the copy/paste gadget
To Reproduce
Steps to reproduce the behavior:
Not sure. It crashes every time open the gadget but it didn't initially. I think it started to happen
after selecting an area.
Expected behavior
Not crashing
Log Files
https://mclo.gs/MoOGsqE
Rubidium is not installed.
In All The Mods 9 version 0.0.53, when using the exchanging gadget, enchanted with silk touch, on a spawner, the game crashes. Attached is the crash report generated.
I had dirt selected to replace the spawner with, Affect Block entities was the default value as I had just crafted the gadget. I had gone into my inventory while the exchange was happening.
3.16.2-build_22
After placing a residence (MC colony mod), we tried destroying the buildind which then crashed our game.
Copy paste a level 1 residence from the MC colony mod, then try to destory stairs and or furnace
Log Files
crash-2023-09-16_23.12.22-client.txt
crash-2023-09-16_23.18.47-client.txt
crash-2023-09-16_23.07.31-client.txt
When copy-pasting a block chiseled by Chisel & Bits (or constructed by bits) the block appears empty (an invisible block). Understandably making a Copy-Paste gadget require every bit in a block to paste it would be insane, but in creative mode (or using construction paste) copying the Chisel & Bits chiseled block should work.
I can make Dire cool buildings in the template manager and share them for his Let's Plays. :-)
Building Gadgets Version
buildinggadgets-3.16.2-build.22+mc1.19.2.jar
Describe the bug
When I made a gadget and was hoping to use it in my survival world I discovered that even after charging it to around half energy O couldn't replace any blocks with cobblestone. The gadgets work fine in creative which is where I had been using them to quickly make test platforms while building my modpack and testing things.
However now that I'm playing they seem completely non-functional.
To Reproduce
Just try to literally use the gadget in MC 1.19.2... with 320+ mods installed. :V
Expected behavior
Gadget should work, whether or not I'm in or out of creative mode.
Screenshots
Gadget is charged.
but it'll work just fine in creative.
Log Files
There isn't a crash just a bug. :V
Rubidium hasn't made me crash while using it in creative for massive areas, so I think I'm fine on that front.
I play on All the mods 9, when i load the schematic Create workshop it crash while rendering blaze..
Now i cant load into my save.
Building Gadgets Version
1.0.6
Describe the bug
When using the Building Gadget in horizontal row mode, slabs place at the incorrect level compared to the currently placed slab. It always builds down a half-level from a slab that's level with block level and then you cannot build a row on top with the gadget. Switching to "Place On Top" mode will leave a gap between the currently placed slab and the build slab, exactly on half-level up
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Slabs should be built level with the starting slab
Log Files
N/A
NOTE ON RUBIDIUM
Rubidium contains code that will crash many mods when used in conjunction with them. Unfortunately this includes Building Gadgets 2. There is absolutely nothing I can do on my side to prevent these crashes. If you're using Rubidium and your game crashes when rendering something, please try without rubidium before submitting a bug report.
Building Gadgets Version
Building Gadgets 2 version 1.03
Describe the bug
Using the cut and paste tool will straight up crash my game client sided but not server sided. When using the tool, it will only cut half or less of whatever it is I am trying to cut while making me lose the rest of the buildings blocks I am cutting after the crash.
To Reproduce
Play on All The Mods 9 version 0.1.12 and whilst on the server, use the cut and paste tool to outline whatever it is to cut then cut it from the GUI interface (Not by key-bind).
Expected behavior
I expected to be able to use the tool without any issues and be able to move whatever I wanted but I guess not.
Log Files
Crash log: crash-2023-10-12_12.23.36-client.txt
NOTE ON RUBIDIUM
Rubidium contains code that will crash many mods when used in conjunction with them. Unfortunately this includes Building Gadgets 2. There is absolutely nothing I can do on my side to prevent these crashes. If you're using Rubidium and your game crashes when rendering something, please try without rubidium before submitting a bug report.
Building Gadgets Version
1.0.6
Describe the bug
Attempted to Cut and paste a few tools while following along Dire's wither Farm build. Cut the following blocks:
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
EnderIO fluid conduit would copy correct
Log Files
crash-2023-11-16_12.37.23-server.txt
crash-2023-11-16_12.38.25-server.txt
NOTE ON RUBIDIUM
Rubidium contains code that will crash many mods when used in conjunction with them. Unfortunately this includes Building Gadgets 2. There is absolutely nothing I can do on my side to prevent these crashes. If you're using Rubidium and your game crashes when rendering something, please try without rubidium before submitting a bug report.
I am currently playing my modpack "Mining with friends" and have included your mod. Firstly, thank you for this great mod :)
I tried a little bit today and unfortunately the game always crashes me as soon as I want to paste a copied structure on a piece of paper in the template. At first, I thought that structures from old versions no longer work, but the same problem also exists with structures copied in 1.20.1.
Here the Crashlog: https://pastebin.com/jm7Zwfd5
Forge: 47.1.3
Building Gadget 2: 0.1.1
Watching the spotlight I had this idea. Having 2 buckets in your inventory would allow you to place water for free (since you could just make an infinite source anyway.) This would solve the need for an entire inventory of buckets that don't stack. Currently filling a large area with water would take forever and be frustrating.
Alternately, could do the same thing if standing in an infinite water source.
Building Gadgets Version
buildinggadgets2-1.0.5
(bug encountered in Direwolf20 1.20 pack, v. 1.1.0)
Describe the bug
When pasting over an existing structure (such as when the copy/paste gadget runs out of power and stops mid-run), the gadget still expends power for the blocks that are already present, so it does not make any progress on subsequent pastes.
To Reproduce
Expected behavior
The copy/paste gadget should not expend power for overlapping blocks that it does not need to paste
Building Gadgets Version
1.0.6
Describe the bug
building gadgets mod, specifically the exchange gadget causes the game to crash as well as the undo function of the building gadget
To Reproduce
crash-2023-11-20_17.24.02-server.txt
building gadgets mod, specifically the exchange gadget causes the game to crash as well as the undo function of the building gadget
Building Gadgets Version
1.0.5
Describe the bug
Once Anchored the Copy Paste Tool should preserve the Anchor point after pasting in the event of subsequent pastes over the same structure to build more or complete build if more blocks or energy are needed.
To Reproduce
Anchor a build, Paste it, See that Anchor point was not preserved.
Expected behavior
Once Anchored the Copy Paste Tool should preserve the Anchor point.
If you want to "copy" the glass panes (like clear glass panes) from Connected Glass with the "Building Gadget" to set them with the tool, the client crashes with a "Tessellating block model" error. Join and select the gadget again, the client crashes. After that, however, joining on the server is no longer possible.
Crashlog: https://pastebin.com/rtBft4rD
Mods:
Building Gadget 0.2.0
Connected Glass 1.17-forge-mc1.20
Forge 1.20.1-47.1.3
Building Gadgets Version
1.0.3
Describe the bug
All doors are not being placed when pasting in a schematic. Doors are listed in the Material List. Also of note and possibly related, trap doors paste into the world in a down, horizontal, state regardless of state when copied.
To Reproduce
Paste in a schematic with doors in it.
Expected behavior
All doors should be placed in.
Screenshots
If applicable, add screenshots to help explain your problem.
Log Files
No crash
NOTE ON RUBIDIUM
Rubidium contains code that will crash many mods when used in conjunction with them. Unfortunately this includes Building Gadgets 2. There is absolutely nothing I can do on my side to prevent these crashes. If you're using Rubidium and your game crashes when rendering something, please try without rubidium before submitting a bug report.
Minecraft Version: 1.20.1
Mod Version: 0.1.3
Using Optifine: No
Issue: Game frequently crashes when using gadgets, or even scrolling past them on the toolbar.
This is the error log left after one of the crashes.
Building Gadgets Version
v1.0.5
Describe the bug
Less a bug and more a feature loss. Size of area that can be copied is smaller than in 1.18/19 version
To Reproduce
Attempt to copy a large structure.
Expected behavior
Able to copy larger areas in a single schematic
Screenshots
https://imgur.com/a/0Knvp3Y
Log Files
Crash logs are extremely important in helping me figure out how I DireDerped.
NOTE ON RUBIDIUM
Rubidium contains code that will crash many mods when used in conjunction with them. Unfortunately this includes Building Gadgets 2. There is absolutely nothing I can do on my side to prevent these crashes. If you're using Rubidium and your game crashes when rendering something, please try without rubidium before submitting a bug report.
Building Gadgets Version
1.0.6
Describe the bug
Client crash when trying to render Belt block from Create using the Build Tool. I shift clicked the belt on accident when trying to place a normal solid block while playing on a server. The server is fine, but the client crashes on join because the tool is the selected item and is trying to render the block.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Either not render the block or not allow selecting it at all.
Screenshots
https://i.imgur.com/U5vtScG.png
Log Files
https://mclo.gs/GztgDLC
NOTE ON RUBIDIUM
Rubidium contains code that will crash many mods when used in conjunction with them. Unfortunately this includes Building Gadgets 2. There is absolutely nothing I can do on my side to prevent these crashes. If you're using Rubidium and your game crashes when rendering something, please try without rubidium before submitting a bug report.
It crashed with embedium, then I disabled all mods related to it and it still crashed.
Building Gadgets Version
buildinggadgets2-1.0.5.jar
Describe the bug
When filled with dirt and that dirt turns into grass from the surrounding grass block. When you undo it will give the grass blocks instead of dirt.
Expected behavior
It to not silk touch the items it's giving back if changed but returns the original item placed.
Forge Version: Forge - Forge Version: 47.1.3
NOTE ON RUBIDIUM
Rubidium contains code that will crash many mods when used in conjunction with them. Unfortunately this includes Building Gadgets 2. There is absolutely nothing I can do on my side to prevent these crashes. If you're using Rubidium and your game crashes when rendering something, please try without rubidium before submitting a bug report.
All the Mods 9 V0.0.55
Building Gadgets 2 V0.1.1
Building Gadgets Version
1.0.5
Describe the bug
In Building Gadgets, when you pulled the Materials list the lint showed the Mod and the block for each required resource.
In Building Gadgets 2 only the block is listed.
Would also like to see the Copy button return to the Materials list window in the UI for easier collect of the data to share,
To Reproduce
Pull Materials list details from the gadget.
Expected behavior
Mod and Block details in list.
Screenshots
(https://imgur.com/a/tUtZfEd)
Log Files
No Crash
NOTE ON RUBIDIUM
Rubidium contains code that will crash many mods when used in conjunction with them. Unfortunately this includes Building Gadgets 2. There is absolutely nothing I can do on my side to prevent these crashes. If you're using Rubidium and your game crashes when rendering something, please try without rubidium before submitting a bug report.
Heyo! Just letting you know that Domum's handling of block data doesn't play nice with this build tool. But I'm pretty sure this is also just a general thing on their end as well. It's really not enjoyed existing on the server pack we've cobbled together.
MC: 1.19.2
buildinggadgets-3.16.2-build.22+mc1.19.2.jar
domum_ornamentum-1.19-1.0.107-RELEASE-universal.jar
using:
radon-0.8.2.jar
rubidium-0.6.2b.jar
What happened: made valid shingles. Placed one normally in the world, then used building tool copy and then pasted in a test sample to see if it'd work.
Shingles were placed in the correct orientation as hoped for, but were a JEI generic plain clay and oak wood 'null' block that instantly crashes the client when interacted with (And the entire server when desperate TNT measures were undertaken, shhh). Details tooltip showed the JEI icon cycle of all the various examples
Like I said, I know this is definitely on their end more than anything, but it always pays to ensure folks are aware!
Building Gadgets Version
Put the version of Building Gadgets 2 here.
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Log Files
Crash logs are extremely important in helping me figure out how I DireDerped.
NOTE ON RUBIDIUM
Rubidium contains code that will crash many mods when used in conjunction with them. Unfortunately this includes Building Gadgets 2. There is absolutely nothing I can do on my side to prevent these crashes. If you're using Rubidium and your game crashes when rendering something, please try without rubidium before submitting a bug report.
Hello,
you cant exchange any Powah Blocks with Exchanging Gadgets (World Generation), like Dry Ice Blocks or Uranitite Ore, u have to change them manually with a Pickaxe. Hopefully this will be fixed.
After testing the tool it might need a max amount of blocks (configurable or at least a warning) that it can do that one time. It can move a huge amount of blocks and it also drops all those replaced items into the world causing a lot of FPS lag. Also, I can see people using it as a Mining tool to clear entire chunks with AIR and gather the items with it. I don't know if some sort of items package (like how the old-school OP picks would drop the items inside of an orb) would solve this issue but this tool is crazy powerful and I love it!
Building Gadgets Version
buildinggadgets2-1.0.5.jar
Describe the bug
When using sophisticated backpacks and having the items in the backpack and in inv, if I build with the building gadget and then undo it will dupe the contents of the backpack into my inventory. (the backpack was obtained by killing a mob with the backpack if that matters aka not a crafted one)
SophisticatedBackpacks Mod version
sophisticatedbackpacks-1.20.1-3.18.65.935.jar
Clip of issue:
https://clips.twitch.tv/ExuberantDullSharkAliens-f5ghKrLMxnRLZ2Wv
Expected behavior
Not to dupe
Log Files
debug.log
Modpack
CMA: Chunk by Chunk
https://legacy.curseforge.com/minecraft/modpacks/chosens-modded-adventure-chunk-by-chunk
Forge Version: Forge - 47.1.3
NOTE ON RUBIDIUM
Rubidium contains code that will crash many mods when used in conjunction with them. Unfortunately this includes Building Gadgets 2. There is absolutely nothing I can do on my side to prevent these crashes. If you're using Rubidium and your game crashes when rendering something, please try without rubidium before submitting a bug report.
Building Gadgets Version
Building Gadgets 2 1.0.6
Describe the bug
After pasting Growthcraft grape crops in Creative Mode the game crashes and corrupts the save file. Happens with both copy/paste and cut/paste gadget.
To Reproduce
Steps to reproduce the behavior:
I'm assuming it is not possible to reproduce in survival, as the crop blocks cannot be present in the inventory (and therefore would not be placed)
Expected behavior
The grape crop blocks should not have been copied. After some digging in the code I see that there is a deny list being prepared, albeit statically.
Maybe there should be a tag that could be used in other mods to blacklist them?
Log Files
crash-2023-12-22_00.17.24-server.txt
Building Gadgets Version
Atm9 (not home to look at the mod version?)
Describe the bug
The destruction gadget is able to destroy players bases that are in claimed chunks on atm9
To Reproduce
Have the 2nd player claim land and have the first player use the gadget to destroy the claimed land. The 2nd player doesn't have to be a ally or on a team for the 1st player to destroy their base
Expected behavior
I expected that this tool wouldn't be allow to destroy players claimed chunks this is very detrimental for servers
So I am working on the Howiecraft Modpack with Howester84 and Cpt_Gloval and I was wondering if we could get a feature that would allow Blueprints to be given as a quest reward. As you know Howester84 and Cpt_Gloval are both exceptional builders and we were trying to come up with better rewards than just items or experience and some one posed the idea of rewarding a structure.
From what I understand it would not be hard to implement a check for a NBT Tag in the item much like how the mod checks for creative and to "Deplete" the tag after spawning said structure. It would also be a amazing tool for other pack devs to be able to reward a structure you could give away create machines, multi blocks, houses, or even statues/pixel art.
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