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A crowd formation simulated in Unity3D environment in order to create a dataset for Machine Learning algorithms.

License: Apache License 2.0

C# 71.38% GLSL 0.45% ShaderLab 24.00% HLSL 4.17%

crowdsimulation's Introduction

Crowd Formation

A crowd formation simulated in Unity3D environment in order to create a dataset for Machine Learning algorithms.

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Built With

  • Unity3D

Getting Started

Clone the project and locate the Assets folder.

Prerequisites

Software requirements

  • Unity3D 2020.3.38f1

Installation

  1. Open the CrowdSimulationFAIR scene.
  2. Find CrowdManager object and refactor CrowdManager Singleton script.
  3. Play the game.

Usage

For an intuitive video demonstration please use a following YouTube video: Demonstration - https://youtu.be/aE_Rhsi9dmw

Contact

Dimitris Tsiakmakis - [email protected]

Project Link: https://github.com/dimtsiakm/CrowdSimulation

crowdsimulation's People

Contributors

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