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A* search algorithm in TypeScript

License: MIT License

TypeScript 91.62% HTML 1.16% CSS 0.23% JavaScript 6.39% Less 0.61%
astar pathfinding search-algorithm typescript game astar-typescript a-star a-star-search a-star-path-finding path-finding

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astar-typescript's Issues

Documentation Error: heuristic not heuristicFunction

A mistake in readme documentation

The documentation says that the heuristic function can be set with the heuristicFunction option in the constructor object, it is just heuristic

I thought of making a PR, but I feel dirty having a PR in a bigger project for just a "typo"

Edit: I have made a PR for a Cost feature for nodes, that also fixes this.

Example not working

getting the following error when running yarn run-example

[webpack-cli] Error: Cannot find module 'Phaser'
Require stack:
...

suboptimal path with diagonal and manhattan

i changed example to allow diagonal movement and experimented a little with it. seems like manhattan fails to find shortest solution under certain conditions. e.g. it produces this
manhattan
instead of
good
(which is produced by other heuristics)

accepted tile

Hi!
How i set the accepted tile on the grid? By default, the astar accept the 0 and 1, but I would like to add the 2, 3, 4 ecc up to 9

It doesn't seems to work as expected

I'm having some issue experimenting with the library.
This is what I'm trying to do:

import { AStarFinder } from "astar-typescript"
let astar = new AStarFinder({
    grid: {
        width: 8,
        height: 8
    },
})
let startPos = {x: 0, y: 0}
let goalPos = {x: 3, y: 7}
let myPathway = astar.findPath(startPos, goalPos)
console.log(myPathway)

Thet output is:

Cannot read property '7' of undefined

It works if

goalPos = {x: 2, y:7}

I'm missing something?

Feature Request: "Get as close as possible" option when the path is blocked

Sample Code

let finder = new AStarFinder({
  grid: {
    matrix: [
      [0, 0, 0, 0],
      [0, 1, 1, 0],
      [0, 1, 0, 1],
      [0, 1, 1, 0]
    ]
  },
  heuristic: 'Manhatten',
  diagonalAllowed: false
});

console.log(finder.findPath({ x: 0, y: 0 }, { x: 3, y: 3 }));

Current Behaviour

Because the path is blocked to target there is no path is found.
output: []

Expected Behaviour

Having an option "getAsCloseAsPossible". Which will find to the path to x: 3, y: 1 position.
output: [[1, 0], [2, 0], [3, 0], [3, 1]]

Note:
It is, of course, possible to find an alternative target position manually. But the next available position to the target is the position x: 2, y: 2 which is also not reachable. The complexity of finding the closest available position is lower on finding it in the shortest path algorithm.

Review Lodash dependency

Hello, cool library!

Would it be possible to review the approach to importing lodash? I've seen the PR that recommended the es approach, and agree that was not the way to go.

I think there are two simple solutions:

Option 1. Import with a slash as recommended at the end of the official docs: https://lodash.com/per-method-packages
For example, in astar-finder.ts:

import { minBy, remove } from 'lodash';

Becomes

import minBy from 'lodash/minBy';
import remove from 'lodash/remove';

This should dramatically cut down the bundle size.

Option 2. Alternatively, perhaps set lodash as a peer dependency?
At the moment, if I too use lodash, I end up with a double sized bundle, which would be removed when set as a peer.
(but I still prefer option 2, or maybe even both)

Example of a project using lodash + astar-typescript using lodash ๐Ÿ˜ฑ
image

Are x and y swapped in the grid?

I'm getting TypeError: undefined is not an object (evaluating 'this.gridNodes[position.y][position.x].getIsWalkable') when I try to call aStarInstance.findPath(...). Looking at that error, it looks like the grid in configuration is reversed - shouldn't x be the first dimension of the array, and y the second dimension?

It's causing some weird behavior in my app and am wondering if this is intentional.

Unable to use library in typescript project complied with rollup

I'm importing the package into a typescript project that's compiled with rollup. Unfortunately, when I try to build with this referenced (import { AStarFinder } from "astar-typescript";) rollup fails with the error:

Error: 'AStarFinder' is not exported by node_modules\astar-typescript\dist\astar.js, imported by game.ts

I've fiddled around with various plugin changes and options for plugin-commonjs (stuff like adding it to the includes list to force it to be parsed as a CommonJS module but nothing seems to work. Can someone help me figure out the incantation to get this working with rollup?

This is more of a rollup question I suppose, but if you have any thoughts or ideas around ways to get it working that would be great!

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