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bugfix's Issues

energy consumption of gym and hospital

If you select a gym or hospital, the ranges of all power plants are shown (blue shaded circles). This is because in those classes, "set_energyconsumption this 2" is called, even though no energy class is defined.
Is this worth fixing (-> "set_energyconsumption this 0")?

Unsichtbare Wiggles

Manchmal kommt es vor, dass ein Wiggle unsichbar ist und nur noch sein Hut zu sehen ist. Der Zwerg ist dann auch nicht mehr auswählbar und auch nicht mehr in der Liste der Zwerge zu finden.
Eine Vermutung ist, dass das mit dem Bordell zu tun hat, da bei einem Besuch dort, kurzzeitig der Zwerg vollständig verschwindet. Ein weiterer Besuch eines unsichtbaren Zwerges im Bordell macht ihn wieder sichbar.

German texts

Landvogt90: vanilla text bug: während kämpfen ist die tätigkeitsbeschreibung sowas wie "Zwergname kampft Schwefelwuger" -> sollte besser "bekämpft xy" sein, wenn möglich

[High] Warehouse crash

Some users reported broken savegames after changing to the crystal world (3rd).

"rand" found out that warehouse nesting could be the the source of this problem.

It is possible to put warehouses with content into a warehouse. This warehouse can also be stored in another warehouse...

After unfolding these warehouses, the savegame was loadable.

Try to reproduce this behaviour and fix that by suppressing warehouses to store warehouses.

Gnome left with food in inventory

When a gnome's sparetime ends while they are on their way to eat, they will still continue to pick up the food item, but not eat it. This is bad because it blocks one inventory slot during work.

The reason is that in z_spare_procs.tcl, proc sparetime_eat_start, at the very end sparetime_eat_item is set but not used right away. Instead the gnome will eat it at the next call to sparetime_eat_loop - which will not occur if the sparetime ended.

This can be fixed in several ways:

  1. Don't pick up the item yet, just walk to it. Then eat and consume it in one go on the next call to sparetime_eat_loop.
  2. Drop the item if the sparetime is over.
  3. Eat the thing immediately, even if work time has started.

I might think of a solution later.

Missing texts for gold, iron & crystal

There are missing text files for gold, iron & crystal for the techtree.
Found in German game version, but maybe it related all languages.

Hochofen & Schleiferei contain a description for the materials. Maybe they can be used?

RPr8U7u.png

fB0c3CN-1.png

Barbetrieb has no text, too.

Endless Tasks Bug?

It seems that there is a bug that after a period of time the dwarves don't do the endless tasks.
Test if this is the case and find out where it comes from.

Cut tree vs get from storage

reji:
Also not sure it's bug out supposed, but gnomes mainly go to cut trees for mushroom's hats/stems instead of picking them from storage (i have like dozen). Probably priority thing - give will not use storage, if he can cut new tree?

hospital trying to keep dying gnomes alive

When a gnome's hitpoints are below 97%, they will go to the hospital during their sparetime.
When a gnome has reached the end of their lifespan, they lose hitpoints very rapidly.

Put those two together, and a gnome at the end of their lifespan will keep the hospital busy, if that happens during their sparetime.

Is that a bug? Are life-prolonging measures a bug?

More German typos

Verbessert SICH von selbst
SkO0GxA.png

ein Laufrad
RmH5h55.png

ist
R0EC2LD.png

Quest: "einem anderen Problem"
jmDPNbt.png

Reaktor anstatt Dampfmaschine
6AKC0p7.png

Dojo: Schwerttraining zu Einhandwaffen umbenennen?

Undead Wiggles

In my playthrough the following bug comes up:

A Wiggle was supposed to die because of a high age. A task came up just at the moment where the HP was at 0. (maybe sleeping or another task) He did not die and lived forever.

Schwangerschaft buggy

Tabasco:

kann es sein das der bugfix patch irgendwas an der schwangerschaft ändert? ich habe plötzlich keine babys mehr. Habe den Bugpatch mal rausgemacht, direkt sind 2 Kinder geboren. Mag natürlich zufall sein, aber ich denke es hängt irgendwie mit dem "ewig schwanger" patch zusammen. ich habe die steam version, aber es bei einem bestehenden spiel nachinstalliert und der einzige andere mod den ich noch benutze ist der hd mod

Dem auf den Grund gehen.

Spelling error (german)

Landvogt90 hat Schreibfehler gefunden:

Der Dampfaufzug "ist"

unknown-1.png

gefährlicher"e" Substanzen

unknown-2.png

Luxuswohnzimmer hat bei mir gar keinen Text?!

unknown-3.png

Beim Luxuswohnzimmer liegt es wohl daran, dass im Text ein " vorkommt, das eigentlich die Textbegrenzung ist ...

gold (im hochofen) das gleiche

unknown-4.png

Typo: Kristalltür: Schutz statt Schütz

unknown-5.png

Typo: Kristallstrahl: Ein"e" Höhle

unknown-6.png

Und die tt_[Mineral].tlc gibt es garnicht o.O (siehe Gold) (alle Sprachen?)

Polish translation

Michal a.k.a Saguro has translated some strings into polish here.

Quote:
en "Dragon whelp" (or "dragon baby") - Smoczek - its like "Little dragon", but i think it fits better than dragon baby which can be translated as Dragonborn from Skyrim in polish :D
en "Dragonscale" - Smocza łuska
en "Dwarf king" - Król karłów
en "is under attack" - jest atakowany
en "Player 1 lost" - Gracz 1 przegrał
en "Player 1 won" - Gracz 1 wygrał

Additionally there is an other MESSAGES.TXT for the polish version.

Please add this translations to the mod and pay attention to the compatibility with all versions of the messages.txt

Wrong Weapon Combinations

In the file Data\Scripts\init\fight.tcl there are weapon combinations defined.

fight_weapon_kombi { Axt_unq_1 Schild_unq_1 } { 2.0 1.5 }
fight_weapon_kombi { Axt_unq_2 Amulett_1 } { 2.0 0 }
fight_weapon_kombi { Axt_unq_3 Schild_unq_2 } { 2.0 1.5 }
fight_weapon_kombi { Axt_unq_4 Amulett_2 } { 2.0 0 }
fight_weapon_kombi { Schwert_2 Amulett_3 } { 2.5 0 }

The combination (Smaragdschwert - Prallab)
fight_weapon_kombi { Axt_unq_1 Schild_unq_1 } { 2.0 1.5 }
and (Haudrauf, Smaragdschild)
fight_weapon_kombi { Axt_unq_3 Schild_unq_2 } { 2.0 1.5 }

should be (Smaragdschwert - Smaragdschild)
fight_weapon_kombi { Axt_unq_1 Schild_unq_2 } { 2.0 1.5 }
and (Haudrauf, Prallab)
fight_weapon_kombi { Axt_unq_3 Schild_unq_1 } { 2.0 1.5 }

Thanks to tomscorer (Forum)

Lorelei Bug

Spielerberichten zufolge gibt es einen Bug, wenn die männlichen Zwerge wegen der Lorelei verschwinden.

Wenn sie in dem Moment bestimmte Dinge tun treten nach dem Verschwinden Bugs auf.

Bsp:

  • Ein Zwerg kämpft gerade und seine Waffe und sein Schild bleiben in der Luft schweben und lassen sich nicht mehr aufheben.
  • Ein Zwerg benutzt gerade ein Gebäude, welches danach nicht mehr verwendet werden kann, weil das Spiel denkt, dass es gerade benutzt wird.

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