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Powerful independent cross-platform engine for 2D/3D games and visualizations. Young, strong and crazy!
Home Page: http://dgle.dronprogs.org
License: GNU Lesser General Public License v3.0
Shell 0.03%
C 0.03%
C++ 57.56%
Pascal 11.20%
HTML 0.07%
CSS 1.11%
C# 28.86%
Batchfile 0.23%
MAXScript 0.88%
Roff 0.02%
dgle's People
dgle's Issues
Create new folder structure add all necessary files to compile engine, documentation, resources and few examples.
Also consider of soft shadows and cascade shadow maps.
Engine, plugins and tools.
Play via Lan and connect players via Internet as well.
Separate server script.
Also speed up plugin rendering.
Because of new render abstraction layer.
Engine, plugins and tools.
Add at least these effects: Hue, Saturation, Contrast, Colorcorrection, HDR, Tone mapping, Motion blur and blur.
In case for some changes like display MSAA engine needs to be restarted give this opportunity to plugins.
For ex. first person camera, third person camera, spline based camera, etc.
Create standart DGLE2_EXT plugin and add loaders for jpg, png and dds.
Engine, plugins and tools.
At least some basic components like forms and buttons.
Also add particles for both 2D and 3D.
And also make some universal abstraction upon audio layer.
Engine, plugins and tools.
Also realise reference legacy OpenGL render based on version 1.x - 2.x.
This is necessary because of the new architecture and layers of abstraction.
Core and plugin manager
Resource manager
Basic render subsystem
Filesystem
Windows subsystem
Make it faster, try to export buffers itself.
Export meshes with different materials into one model. (add model export support).
Export materials too.
Add export or calculation for tangent space.
Also export models with vertex attributes not vertex buffers.
Also add ability to creat mesh via IResourceManager with (vnttb) format.
Also add support of encrypted ZIP files.
Make it possible to write into zip files.
Technology is described here .
Have to:
Play video as texture
Play sound in video as IMusic
Capture screen with sound to video aka Fraps do
Capture picture from webcam as texture
Divide for subtasks to create various materials types.
Basic landscapes based on height map.