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strike2d's Issues

Basic Movement / Camera

Basic movement around the world. Camera should follow the
player's position. Allow zooming in and out.

Basic Game World / Map

Tiled map. World scale is approximately 1 player ~= 2x2 tiles.

Features:

  • Load in a custom tileset (png/jpg) and correctly divide tiles
  • Possibly package map data (.txt/png) to allow downloading from server.
  • Use MD5 for map enforcing?

In-Game Window UI

Generic system to create/remote windows in-game.

Features:

  • Open/Close windows
  • Child elements (buttons, images, etc)
  • Movement of windows in the screen
  • Resizing?

Options Menu

Create an options menu for:

  • Keybinds/ Mouse settings
  • Audio Options (Set up input/output devices, master, fx, music sliders)
  • Video Options (Fullscreen/Windowed, resolution, vsync)
  • Multiplayer Options (Username, ...)

Line Of Sight

Only allow the player to see what is in their field of view.

  • Raycast around the player
  • Generate polygon from collision points
  • Triangulate polygon
  • Use triangles to generate an alpha mask
  • Use alpha mask to black everything not in sight

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