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View Code? Open in Web Editor NEWClassic Bunions and Entrees: The Dungeon of Lost Things (for Ludum Dare 36)
Home Page: https://dethe.github.io/b_and_e/
License: Mozilla Public License 2.0
Classic Bunions and Entrees: The Dungeon of Lost Things (for Ludum Dare 36)
Home Page: https://dethe.github.io/b_and_e/
License: Mozilla Public License 2.0
Add explanation about the game along the lines of:
Nesssarose is the proprietor and head cook for the Wicked Witch of the West Bed and Breakfast and Bar-B-Que (WWW B&B&BBQ). She has been plagued by globlins coming up from the cellar and stealing things: historical artifacts, spare change, her prizewinning recipes. Eventually, enough is enough and she heads down into the extensive (possibly infinite) cellars to retrieve her things and teach the globlins a lesson."
"Property is theft, especially when it's someone else's property in your possession."
Examining the wall (with the up arrow) has a chance to reveal things:
Strip a lot of the code out of the Game state and put into Character and PlayerControl objects. Monsters and the Player should both be able to use Character, but if needed create a subclass. Might need a Monster control class for the AI to use?
Re-do door illustration. Pressing 'up' on a door takes you through it. Doors can lead to corridors (basically just like the existing corridor), or into rooms. Rooms have one thing to interact with, then the down button takes you back out.
When a monster attacks, some descriptive text should be shown, but it isn't there.
The physics engine is overkill for this game. Use Time.physicsElapsed
and Sprite.data.velocity
(always x-velocity for now) to calculate movement consistently. For thrown objects it may make sense to still give them physics.
Nessarose should have a default attack (kick) with it's own animation.
She should be able to upgrade this:
She can also have other weapons, which are expendable:
Just like monsters, the weapons should get their own file.
Rather than use her default attack, different keys should cause her to use items (if she has them):
b - broom (best current broom)
l - lever (or log?)
r - Use rat (bring pet rat out to play with, especially effective with the Bearicorn)
Make sure Nessarose can progress (and progressively get hurt) by moving from level to level. Right now she resets completely when we restart the level.
Now that the initial panic is over, let's think about how to make the monsters smarter.
Each monster should be able to attack, in at least one way, but should also be able to do other things:
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